2008 is coming to an end, and so is Bit-Blot in a sense. Derek and I have both embarked on separate projects - we don’t have any immediate plans to work on a new game together. I’ve formed a new development team called Infinite Ammo, and Derek has been developing an amazing freeware game called “Spelunky”.
“Spelunky” is a randomly generated game in which you play an Indiana Jones-esque explorer. The game has a ton of secrets, beautiful art and moments that make you go “woaah”. Derek did all the art and programming work himself.
The game can be a little difficult to get the hang of at first, but its totally worth it. There’s a ton of depth and gameplay value here, and you can’t beat the price.
Meanwhile, Infinite Ammo has been working on developing a few projects. Our main concept is “Marian”, which is in part a spiritual successor to “Aquaria”. Above is one of Katie de Sousa’s amazing concept pieces for the game. You can find more information about Marian here.
I update the Infinite Ammo site regularly with behind the scenes info, concept art, music, video blogs - the works. If you’re interested in following my game development exploits beyond the realm of Bit-Blot, IA’s blog is the place to go at it.
This doesn’t mean that Bit-Blot is kaput, however. Derek and I have more planned for Aquaria in the coming months. There’s the long-awaited soundtrack release, and we have another surprise up our sleeves. I’d love to be able to work with Derek on a new game as Bit-Blot again in the future, but only time will tell if that’s in the cards or not.
To all the folks at home, thanks for being part of the journey of developing Aquaria. This isn’t an ending, its just the beginning.