Bit Blot Forum

Aquaria => General => Topic started by: palu on February 25, 2009, 01:11:29 PM



Title: Aquaria and Linux
Post by: palu on February 25, 2009, 01:11:29 PM
Hello,
i came across Aquaria through David Rosen's video Design Tour of it (http://www.youtube.com/watch?v=1BpRsjF7QTM). The game looked nice and i figured the demo would be a decent program with which to try the 1.0+ version of Wine (http://www.winehq.org/) (as it had been years since i'd used Wine for anything, and i happened to have broadband at the time). Though the demo has quirks under Wine —the installer crashed trying to create a new directory, the game's initial loading seems rather slow or as if it occasionally gets choked on input events, and it lacks toggles for either grabbing/ungrabbing the mouse cursor or switching between fullscreen and windowed modes— i found that Aquaria played well enough once started and that, despite these relatively minor annoyances, it is a pretty enjoyable game.

After having played through the demo, i find myself in an all too familiar position as a minority linux gamer. Looking through this forum's search results for 'linux', it appears that a native linux port has been considered and decided against (the cost/effort of doing the port deemed unlikely to be worth the potential linux sales). It also seems that you've made some efforts to ensure that the game works with Wine in the majority of cases. Finally, several potential linux customers have claimed that they would buy a native port gladly, but that they will not buy games that require them to use Wine.

In light of this, i'd like to point you towards two worthwhile articles:
The Whys and Hows of Porting Software (http://www.pyrogon.com/about/diary/2_26_2002.php) by Ryan "icculus" Gordon (http://icculus.org/~icculus/ (http://icculus.org/~icculus/))
Why you should support Mac OS X and Linux (http://blog.wolfire.com/2008/12/why-you-should-support-mac-os-x-and-linux/) from Wolfire Games (http://www.wolfire.com/ (http://www.wolfire.com/))

I'd also like to ask whether if you (the Aquaria developers) felt you did not have the time or desire to create a native linux port, you would be open to allowing someone else to port it at no cost? Student programmers would be likely candidates —with their course grades depending on the completion of the port— and i'm pretty sure my university is not unique in encouraging (often requiring) its computer science students to get involved with real world projects.

Finally, if the linux port is still never to be, is there any chance of a works-with-Wine guarantee and/or a discounted price for linux users (or even a promise to donate a portion of the linux sales to the Wine developers)?

Thanks for your time,
p.


Title: Re: Aquaria and Linux
Post by: Chibi on February 25, 2009, 01:44:31 PM
I'm fairly sure Alec knows the steps involved in porting a game to Linux, but he doesn't want to invest time and effort into something that has a very limited return. Compounding that reason is the fact that Aquaria runs smoothly in Wine.

Here's your guarantee:
I;d consider buying a linux version. I don't run OSX or WIndows so that would be my only option.

I would however expect a native exutable. It should work with Wine would not be a sufficent guarantee for me that I can run the game.

PS I use Ubuntu as well.

Dude, did you miss the native vid (http://youtube.com/watch?v=iTRJVhrvwLg)? :)

Anyways, the potential is there for a Linux release. The game runs, but to make a final version for Linux would require separate testing. We probably won't be able to look into that until the PC and Mac versions are released.

That said, someone at Ambrosia actually has a case sensitive OSX setup for testing! So maybe we'll be ahead entering Linux testing after all...
So - what about officially supporting it under wine then?

I don't really get what this means. It runs great under Wine from what users have told me. I don't have a Linux box, and I'd have no idea how to fix something if it only didn't work under Wine - since it would be due to some fault of Wine's emulation.

I like your idea about student programmers working on it, but they would need to work closely with Alec or a senior programmer.

Welcome to the forums, Palu!  :)



Title: Re: Aquaria and Linux
Post by: Xiagan on February 27, 2009, 12:37:33 PM
I'd also like to ask whether if you (the Aquaria developers) felt you did not have the time or desire to create a native linux port, you would be open to allowing someone else to port it at no cost? Student programmers would be likely candidates —with their course grades depending on the completion of the port— and i'm pretty sure my university is not unique in encouraging (often requiring) its computer science students to get involved with real world projects.
I like that. :)

I had no problems with wine and ubuntu hardy, but now with intrepid it is crashing. Haven't figured out why yet...


Title: Re: Aquaria and Linux
Post by: palu on March 01, 2009, 09:03:37 AM
Hello again,
and thanks for the replies; i hadn't found nor seen the video of Aquaria running on Ubuntu prior to my own post.

@Chibi: posting those article links was not intended to imply any doubt concerning the Aquaria developer's competence, it was only intended to persuade them to reconsider the linux port's viability (and when Ryan "I've ported everything from Google Earth to Second Life to America's Army to etc etc" (http://icculus.org/~icculus/resume.txt) Gordon writes an article on the whys and hows of porting software, it's certainly worth a glance!).

Also @Chibi: if i understand Alec's reply posts regarding Wine/Aquaria/linux: there is no guarantee that it will work with Wine, no way to identify the purchase as a linux sale (if we don't get counted, how will anyone know that there are linux gamers worth supporting?), no refunds available if it fails to work, and only random users' claims that it works at all (which i've experienced myself with the demo —hats off to the Wine devs—, but that is hardly a guarantee as Xiagan's post shows) . If one were inclined to be severe and/or cynical about it, the stance could be unfairly paraphrased as: "We've decided not to support your platform, but feel free to buy our game anyway!". I hope that there are enough qualifiers in my previous sentence to make it clear that i do not take that view, although i do recognize that someone else might/could take it as such.

Also also @Chibi: thanks for the welcome! Depending on the amount of closure i'm able to get on Bit Blot's linux stance, i'm not sure i'll end up around very much (without closure i'll probably keep popping up to try to persuade them to relight the porting torch!).

To that end, there's was a recent update over at 2D Boy's World of Goo Linux Version blog post (http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/) which i'll quote here:
Quote from: 2D Boy
Update 4: It’s only been 2 days since the release of the Linux version and it already accounts for 4.6% of the full downloads from our website.  Our thanks to everyone who’s playing the game on Linux and spreading the word.  Here are a couple of nifty stats:
    * About 12% of Linux downloads are of the .rpm package, 30% are of the .tar.gz package, and 57% are of the .deb package.
    * More copies of the game were sold via our website on the day the Linux version released than any other day.  This day beat the previous record by 40%. There is a market for Linux games after all :)
A, hopefully relevant, note concerning their record linux sales figures upon the official release: they had the linux version in the works for a fair while before it was ready and many people bought it ahead of time and played it under Wine (the point here isn't that they give you all versions for one price, but that their linux release day sales were that high even with many having pre-bought it to play under Wine).

I'm glad Chibi and Xiagan like my student porter idea, though it's just one of many options that Bit Blot has to get an Aquaria linux port with minimal effort, cost, and risk. Other options that spring readily to mind are as follows (i'll repeat the student/volunteer one as that is the most financially beneficial for Bit Blot). A post by the developers detailing any issues/concerns that are blocking a linux port (especially given that it was running on Ubuntu back in 2007) would help with finding a palatable solution —support us so we can support you!

1. Allow university guided computer science students to port Aquaria to linux as part of a group senior project or such; alternately, allow a community volunteer (knowledgable and developer approved, of course) to do the port free of charge (though i don't think giving them a copy for their efforts would be out of line ^_^).

2. Contact Ryan "icculus" Gordon (icculus@icculus.org) to inquire as to his availability and pricing for an Aquaria linux port (and be open to his suggestions of alternate porters if he's too busy). Based on Ryan's (or his suggested porter's) pricing, make the port contingent on linux pre-order numbers sufficient to pay the cost of the port itself!

3. Contact Linux Game Publishing (http://"http://www.linuxgamepublishing.com/contacts.php?") to see if they're interested in licensing the game for a linux port.

4. Release the Aquaria engine source code under a license that would allow the community to port it to linux (and potentially other platforms/architectures, like Pandora (http://"http://openpandora.org/")) while keeping the game's data proprietary (as there are potentially 2 Aquaria sequels in the eventual works this might be more or less appealing).

An update on this from Alec would be super.
p.


Title: Re: Aquaria and Linux
Post by: Chibi on March 01, 2009, 05:15:59 PM
You should P.M. (Personal Message) Alec with your ideas - he might not read this thread, and he definitely should hear your thoughts. (Not to mention that your page-long treatises on the viability of a Linux port need more breathing room.)  :)


Title: Re: Aquaria and Linux
Post by: Alec on March 01, 2009, 06:29:08 PM
I don't have the time to do or be involved in a Linux port right now.


Title: Re: Aquaria and Linux
Post by: SlickMcRunfast on March 14, 2009, 03:05:41 AM
I don't have the time to do or be involved in a Linux port right now.

It hard holding back the many negative comments I want to throw.

Anyway could you pass it on to a porter, or is there too much legal involved?


Title: Re: Aquaria and Linux
Post by: palu on March 14, 2009, 06:57:49 AM
It hard holding back the many negative comments I want to throw.

Anyway could you pass it on to a porter, or is there too much legal involved?

I would recommend holding back the negative comments as i don't think there is any slight or malice intended (and even if there was, escalation of hostility isn't good for trying to persuade people that it's worthwhile to support us linux goons ^_^). I think Alec is currently quite swamped with GDC related work (and otherwise preoccupied with his Monocle Engine ideas). As i've come to understand it, Alec is busy moving forward with non-Aquaria projects and (correctly or not) assumes the amount of benefit to be gained from continuing with his previous linux porting efforts (or otherwise spending his time on what is now an "old project") to not be worth the effort, at least for him personally (and how he spends his time and life is certainly his choice). To that understanding, i've put a proposal (aka my request for the opportunity) to port the game for free with no strings attached (nor any help beyond access to the Aquaria source code) into a PM to Alec (a little over a week ago, actually) and i'll post here once/if anything is decided. I wouldn't get your hopes up, but we'll see.


Title: Re: Aquaria and Linux
Post by: SlickMcRunfast on March 14, 2009, 08:35:00 AM
I'm Sorry for expressing my frustrations. We keep getting teased with something thats indefinite and it's hard for me to take. Its similar to whats happening with UT3.

palu, good luck with the port if your are chosen.

Alec, good luck with GDC.


Title: Re: Aquaria and Linux
Post by: Alec on March 14, 2009, 09:35:28 AM
I don't have the time to do or be involved in a Linux port right now.

It hard holding back the many negative comments I want to throw.

Anyway could you pass it on to a porter, or is there too much legal involved?

What are your negative comments exactly?


Title: Re: Aquaria and Linux
Post by: Alec on March 14, 2009, 09:58:20 AM
I'm Sorry for expressing my frustrations. We keep getting teased with something thats indefinite and it's hard for me to take. Its similar to whats happening with UT3.

palu, good luck with the port if your are chosen.

Alec, good luck with GDC.

If you want a definite answer, I'd lean towards "there will be no linux port". I don't seeing myself as having any time or desire to work on it in the near future.

If you're curious what I'm up to, you can check out http://infiniteammo.ca

Heroes and Villains would be enough to keep me busy, but I'm also trying to do preproduction on the next "big" game I want to make, trying to see if I can get Monocle Engine off the ground as well as juggling three other iPhone game projects. On top of that, I have to deal with corporate BS. (like getting Aquaria onto new distribution platforms, talking to publishers, incorporation papers, blah blah blah) Hopefully I can find something that will be able to keep me financially stable while I can continue to work on things I'd like to work on. Maybe that's in the cards, maybe its not.

Not to mention some intense personal drama outside of my control that I'm caught up in that has me stressed out and generally not in the best mood. Its been a rough last 6 months, I'll tell you.

I'm not making excuses, if I had a lot of free time I doubt that the Linux version of Aquaria would be the first thing that I'd work on right now. But I felt like I might as well explain what life is like from my perspective, since some folks seem to get personally angry at me if I don't have things ready for them when they want it.

Its not like I get to sit in a room and work on games and then other people handle all that stuff for me. (it'd sure be nice if it was, eh!)

So yeah, Linux port for Aquaria is really low on my priority list. I generally don't like to say "never", but if the effect of that is that people feel strung along... I'd say don't hold your breath! :)


Title: Re: Aquaria and Linux
Post by: SlickMcRunfast on March 14, 2009, 06:01:01 PM
Alec, Thank you for an answer finally.

"But I felt like I might as well explain what life is like from my perspective, since some folks seem to get personally angry at me if I don't have things ready for them when they want it.", I'm personally not angry at all that it's not ready, it's that I have been falsely lead for about two years.

As for "If you're curious what I'm up to, you can check out http://infiniteammo.ca", it's likely I'll never be able to play it so there is no reason for me to bother.

Good luck with the new game.


Title: Re: Aquaria and Linux
Post by: Alec on March 15, 2009, 01:04:28 AM
Alec, Thank you for an answer finally.

"But I felt like I might as well explain what life is like from my perspective, since some folks seem to get personally angry at me if I don't have things ready for them when they want it.", I'm personally not angry at all that it's not ready, it's that I have been falsely lead for about two years.

It wasn't my intent to falsey lead anyone anywhere, but alright. You still sound upset. :)


Title: Re: Aquaria and Linux
Post by: palu on April 15, 2009, 08:15:23 AM
Well, it's been about 40 days (including 2 weeks of post GDC time) since i have PM'd Alec and there has been no reply. I suppose that at this point the lack of a reply might count as a negative response to my proposal, and as i said i'd post here once anything had been decided, here's a post fulfilling that pledge.

As i've come to understand it (and i could certainly be wrong (but Alec never really addressed any of my previously posted suggestions or questions)), Alec does not seem particularly interested in a linux port unless he does the port himself (as he had started to do back in 2007), and as he has moved on to, and is busy with, other projects (and is generally not particularly interested in doing a port in the foreseeable future) there will be no linux port. This is a shame since there are so many potential ways to produce an Aquaria linux port with no cost nor risk to (nor time investment from) Bit-Blot and i believe that the linux gaming community would heartily embrace the game. Perhaps the sales of a linux port of Aquaria would not give Alec the financial stability he wants, but i don't see how the additional sales could hurt (linux games tend to have infinite shelf life, and the publicity generated by doing a linux port tends to give sales of other (Mac/Windows) versions a bump).

As it doesn't seem fruitful to keep cheerleading for a linux port at this point (see bold text above), this will probably be my last post on these forums. Thanks for the warm reception and replies (mostly @Chibi) and i hope that Bit-Blot stays open to linux releases in the future, even if Aquaria never makes it.

Take care and have fun,
p.


Title: Re: Aquaria and Linux
Post by: Alec on April 15, 2009, 09:10:41 AM
Are there exact questions you want answered other than I'm too busy to do a Linux port right now?


Title: Re: Aquaria and Linux
Post by: palu on April 29, 2009, 07:38:42 PM
Are there exact questions you want answered other than I'm too busy to do a Linux port right now?

Hello again,
sorry for the lag in replying (i was busy finishing up work for my university obligations). Here are the particular questions (from above posts) that i'd still like answers to (in no particular order and possibly reworded for greater (hopefully) clarity):

1. Would you be open to allowing someone other than you (Alec/Bit-Blot) do the linux port?
Example potential porters:
  • Ryan C. Gordon (http://icculus.org/~icculus/resume.txt) or another professional porter
    (Ryan has "indie-friendly" pricing which could be covered in a number of ways without dipping into Bit-Blot's pockets)
  • Linux Game Publishing (http://www.linuxgamepublishing.com)
    (they negotiate any royalties and/or upfront payments to Bit-Blot for the rights to the port and then produce and sell boxed versions)
  • Community member(s)
    (ported for free by someone who has the time to do so.)

2. Would you consider offering the Windows versions of Aquaria to linux users at a discounted price?
(Discounted price because we'd be forced to run it through WINE. Doing so would also allow the purchase to be identified as a linux sale.)

3. Would you consider offering linux users a refund or other guarantee that the Windows version would work under WINE?




Title: Re: Aquaria and Linux
Post by: beemer on May 03, 2009, 01:47:42 AM
I haven't bugged Alec about this for awhile, but honestly, why not negotiate with someone to do a port?  Apart from a small amount of time to negotiate, you really don't have to do anything.  The Linux community would jump at the chance to beta test a Linux version of Aquaria.  Look at World Of Goo - the moment that was playable, we got on, worked with the porter and the Linux version of WoG came out just fine (just like the win version - he even did the things we didn't like just to make it exactly the same :) )

So really, Linux users gain a port of a frickin' great game and you gain some profit on every unit sold (still got my money ready for 2+ copies here).


All that being said, I'm sorry to hear your last six months haven't been good for you in the life department.   Hopefully things are looking up for you or will soon.

Beemer


Title: Re: Aquaria and Linux
Post by: rettichschnidi on July 31, 2009, 03:02:28 AM
I'd also really like to get answers for those questions:

Are there exact questions you want answered other than I'm too busy to do a Linux port right now?

Hello again,
sorry for the lag in replying (i was busy finishing up work for my university obligations). Here are the particular questions (from above posts) that i'd still like answers to (in no particular order and possibly reworded for greater (hopefully) clarity):

1. Would you be open to allowing someone other than you (Alec/Bit-Blot) do the linux port?
Example potential porters:
  • Ryan C. Gordon (http://icculus.org/~icculus/resume.txt) or another professional porter
    (Ryan has "indie-friendly" pricing which could be covered in a number of ways without dipping into Bit-Blot's pockets)
  • Linux Game Publishing (http://www.linuxgamepublishing.com)
    (they negotiate any royalties and/or upfront payments to Bit-Blot for the rights to the port and then produce and sell boxed versions)
  • Community member(s)
    (ported for free by someone who has the time to do so.)

2. Would you consider offering the Windows versions of Aquaria to linux users at a discounted price?
(Discounted price because we'd be forced to run it through WINE. Doing so would also allow the purchase to be identified as a linux sale.)

3. Would you consider offering linux users a refund or other guarantee that the Windows version would work under WINE?





Title: Re: Aquaria and Linux
Post by: Alec on July 31, 2009, 11:00:05 AM
If there is someone out there who really wants to port my messy code.....? I kinda doubt it. :D


Title: Re: Aquaria and Linux
Post by: rettichschnidi on July 31, 2009, 11:10:24 AM
If there is someone out there who really wants to port my messy code.....? I kinda doubt it. :D

Wow, that was a fast answer, thanks. Unfortunately I'm not sure how to understand it.

 Does your answer means that you doubt that someone wants to port your code? Or does it mean that you doubt that you would allow this person to port it?


Title: Re: Aquaria and Linux
Post by: Alec on July 31, 2009, 11:28:11 AM
If we could find someone trustworthy I'd be more open to it.

I still think parts of my code are really messy and I might not remember how they work.

Anyways, I'd be open to it if I could be an observer in the process - I'm curious how that stuff works and I'd appreciate the chance to learn from it.

I think there's still some barriers - I wouldn't want to release the source publicly, so it'd have to be a build from .o files or something.


Title: Re: Aquaria and Linux
Post by: palu on August 01, 2009, 07:16:23 PM
If we could find someone trustworthy I'd be more open to it.

Would Frank Earl (http://www.phoronix.com/scan.php?page=article&item=linux_gaming_frank&num=1) meet your metric for trustworthiness?
He is a professional game porter (working for Linux Game Publishing (http://www.linuxgamepublishing.com)), the person responsible for bringing Caster (http://www.elecorn.com/caster3d/) to Linux, and is actively looking for additional games to port (http://www.phoronix.com/forums/showthread.php?t=17492).


Title: Re: Aquaria and Linux
Post by: Alec on August 11, 2009, 12:15:16 PM
Something may be happening with this... but no promises yet.


Title: Re: Aquaria and Linux
Post by: Alec on August 13, 2009, 09:23:17 AM
Hrm, what could this be...

(http://alec.holowka.ca/public/aql01.jpg)


Title: Re: Aquaria and Linux
Post by: rettichschnidi on August 13, 2009, 10:22:37 AM
Just wanna say: Thank you, I'll definitely buy this game when it comes out.


Title: Re: Aquaria and Linux
Post by: Hoodlum on August 13, 2009, 02:22:28 PM
Woo! Just made an account to say thanks ;D
I've been looking at Aquaria for a while now and I'll definitely buy it when the port comes out  :D
I'll make sure to spread the word.

Maybe i'm being overly ambitious  but if sales go well would it be reasonable to assume there would be a possibility of future projects also being considered suitable for porting? (ala introversion software?)

Edit:
If you're interested you could probably get some free publicity talking to the guys at www.linuxformat.com the magazine sells very well. Similar to PC Format.


Title: Re: Aquaria and Linux
Post by: storma on August 13, 2009, 06:15:10 PM
I didn't know about this game until now, when I read about it on Pharonix. Thought I would say thanks too.
Put me down as purchasing a copy for the missus.  ;)


Title: Re: Aquaria and Linux
Post by: Xiagan on August 13, 2009, 07:26:48 PM
I'd buy a linux version too. :3


Title: Re: Aquaria and Linux
Post by: multani on August 14, 2009, 06:11:00 PM
Woo-ooo  :D This is great news!

Count me in too to buy the Linux port!


Title: Re: Aquaria and Linux
Post by: mimox on August 14, 2009, 06:15:24 PM
Great news! I really hope this port will be released, I will surely buy it!


Title: Re: Aquaria and Linux
Post by: rettichschnidi on September 01, 2009, 06:43:10 PM
Are there any updates?


Title: Re: Aquaria and Linux
Post by: Alec on September 02, 2009, 04:22:42 AM
Ryan's working on it, there are a few issues he's trying to figure out.  8)


Title: Re: Aquaria and Linux
Post by: beemer on September 03, 2009, 12:20:55 AM
Oh wow!  I was looking up Ryan Gordon in conjunction with the UT3 port he's doing and came across this!!! Awesome! 

As I said in the beginning (once their was a Linux port) two copies sold here (at least).  My daughter and myself have been chomping at the bit for this :) (And she just said "Awesome!!" too when I told her).

Thank you Alec!

Beemer


Title: Re: Aquaria and Linux
Post by: rettichschnidi on September 14, 2009, 08:09:53 PM
Lets hope it turns out like this: http://www.koonsolo.com/news/?p=33

That would be awesome :)


Title: Re: Aquaria and Linux
Post by: stonekeeper on October 11, 2009, 11:52:09 AM
I'd buy Aquaria for Linux too. You know, just because Linux is free, doesn't mean people use it so they don't have to pay for software. I use it because it has the best tools for my job. I really do think people are willing to buy software and that's why World of Goo was a huge success in that regard.

Keep up the good work!


Title: Re: Aquaria and Linux
Post by: beemer on October 13, 2009, 03:24:03 AM
So any new screenshots of this? Just curious :)

Beemer


Title: Re: Aquaria and Linux
Post by: ill3gal on November 01, 2009, 12:31:46 AM
Any updates on the Linux port? The money's burning a hole in my wallet, the Linux client can't arrive soon enough! :)


Title: Re: Aquaria and Linux
Post by: Alec on November 01, 2009, 08:18:35 AM
It's all up to Ryan... he hasn't updated me in a while. He's doing it for free, so maybe some paying work came up and he's been busy or something. :)


Title: Re: Aquaria and Linux
Post by: yoyo on November 01, 2009, 02:50:13 PM
I'm also a Linux user, and already bought Aquaria a few minutes ago. I really hope there's a native port sometime in the future. That and the imminent release of Ultraedit for Linux will make my day!


Title: Re: Aquaria and Linux
Post by: rettichschnidi on November 09, 2009, 09:01:06 AM
 It's almost done: (http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2009-11-08&time=16-46-03)
Quote
Aquaria:

 This is almost done, but I'm crunching on something very important. Hopefully
 I'll start passing some Linux builds to Bit-Blot for testing in ~2 weeks
 when this other project is off my shoulders.


Title: Re: Aquaria and Linux
Post by: mimox on November 09, 2009, 09:37:44 PM
Sounds great! Do you need beta testers? I would even preorder :-)


Title: Re: Aquaria and Linux
Post by: beemer on November 09, 2009, 10:01:22 PM
Yeah - a preorder for this would be cool.

Beemer


Title: Re: Aquaria and Linux
Post by: Oranges on November 15, 2009, 03:54:09 PM
Hi, I just reg. to post this.

I would buy this as well. This is by far, one of the best, if not the best, 2D game I have played to date. Much love went in to this. Thank you! We switched to Ubuntu a while ago. We are not planning on going back to Windows. A suggestion: Ubuntu has it's own "Software Store" - inside - of Ubuntu. Why not contact the Ubuntu ppl and let this pearl find it's way in to that system? Ubuntu announced that there will be a "free software" section (that is already there) and in future a "commercial software" category as well. I think of it like "steam", just better. You can find anything you want, out of ONE place - awesome.

Anyway, just a suggestion. I know about 8-12 ppl that would buy this for Ubuntu/Linux, if it gets a decent port.

Thanks for the great game, keep it up!

Oranges


Title: Re: Aquaria and Linux
Post by: rettichschnidi on November 15, 2009, 04:13:05 PM
Ryan does the port, so it WILL be a REALLY GOOD port. :)


Title: Re: Aquaria and Linux
Post by: Oranges on November 15, 2009, 05:59:56 PM
Hm, I don't know who that is, but, thanks! When ist the est. release date? How much will it cost?

Oranges


Title: Re: Aquaria and Linux
Post by: Alec on November 15, 2009, 06:01:52 PM
The release date is totally dependent on when Ryan has time to finish the port.


Title: Re: Aquaria and Linux
Post by: rettichschnidi on November 15, 2009, 06:16:13 PM
It's almost done: (http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2009-11-08&time=16-46-03)
Quote
Aquaria:

 This is almost done, but I'm crunching on something very important. Hopefully
 I'll start passing some Linux builds to Bit-Blot for testing in ~2 weeks
 when this other project is off my shoulders.



Title: Re: Aquaria and Linux
Post by: Oranges on November 15, 2009, 08:02:53 PM
Okay, awesome, thanks for the info.

I'll check out the site in the next two weeks, I hope he makes it.

Good luck!

Oranges


Title: Re: Aquaria and Linux
Post by: dugan on November 17, 2009, 03:07:39 PM
What are the plans for maintaining the Linux version once it's done? If version 1.1.3 of Aquaria gets released, will bringing the improvements to the Linux version be done in-house, or will Ryan have to come in again?


Title: Re: Aquaria and Linux
Post by: Alec on November 17, 2009, 04:50:25 PM
What are the plans for maintaining the Linux version once it's done? If version 1.1.3 of Aquaria gets released, will bringing the improvements to the Linux version be done in-house, or will Ryan have to come in again?

No idea yet. I'll have to ask Ryan about his build process.


Title: Re: Aquaria and Linux
Post by: Oranges on December 03, 2009, 02:23:21 AM
Just wanted to say: I tried Aquaria with the newest Crossover on Ubuntu Karmic. It works great! Not a single problem so far. Do not activate Compiz, though. It messes up things with Crossover/Wine. I would also suggest turning off any video or sound player in the backround.

Thanks!

Awesome game!

Oranges


Title: Re: Aquaria and Linux
Post by: rettichschnidi on December 14, 2009, 03:28:05 PM
I guess Aquaria is coming soon:

http://hg.icculus.org/icculus/mojosetup/rev/36e1804cd61c
http://hg.icculus.org/icculus/mojosetup/rev/d5b64da74949


Title: Re: Aquaria and Linux
Post by: Alec on December 14, 2009, 05:17:19 PM
Its out! :)

http://www.bit-blot.com/forum/index.php?topic=1928.msg24064#new


Title: Re: Aquaria and Linux
Post by: beemer on December 14, 2009, 06:39:24 PM
Yeah! Can't wait to get home now :) 

Thanks Alec and Ryan!!

Beemer


Title: Re: Aquaria and Linux
Post by: multani on December 15, 2009, 11:54:59 AM
YEAAAAAAHHHHHHHHHHH §§§
Can't wait to get back home to try this! (http://forum-images.hardware.fr/images/perso/atsuko.gif)
Thank you so much!


Title: Re: Aquaria and Linux
Post by: jose1711 on February 14, 2010, 11:15:11 AM
i also cannot wait till the final version for linux is out. like the demo very much and i'm definitely buying it.


Title: Re: Aquaria and Linux
Post by: beemer on March 02, 2010, 09:38:03 PM
Is there a date when this will be available for purchase?

Thanks,

Beemer


Title: Re: Aquaria and Linux
Post by: beemer on April 07, 2010, 05:42:38 PM
Is there a date for release yet?  Has anyone heard anything? 


Title: Re: Aquaria and Linux
Post by: Xiagan on April 20, 2010, 02:30:52 PM
I'd like to know too. :) Since the beta expired in January...


Title: Re: Aquaria and Linux
Post by: spyke on April 24, 2010, 03:35:54 PM
I eared about the Linux port too, but unfortunately the beta program ended before I can test it... :(
I hope Bryan isn't too busy to finish the Linux port.


Title: Re: Aquaria and Linux
Post by: Savior on April 30, 2010, 08:46:45 PM
Hey guys, what's up with the Linux port? The beta was already quite playable, I figured it would have been finished by now. Most of the bugs we reported were about case differences in the file names, not something that requires an extensive amount of work. Please give us a hint when we can expect to return to Aquaria! :)


Title: Re: Aquaria and Linux
Post by: Alec on May 01, 2010, 01:00:02 AM
Soon, very soon... and in a kind of surprising way.  8)


Title: Re: Aquaria and Linux
Post by: Xiagan on May 02, 2010, 12:38:36 PM
Soon, very soon... and in a kind of surprising way.  8)

Sounds... great! :D


Title: Re: Aquaria and Linux
Post by: Elwro on May 05, 2010, 11:29:14 AM
Hello! Unfortunately, the Aquaria Linux version I bought via the Humble Bundle does not run on my Ubuntu 9.10 i386 32bit with the official nVidia drivers. My resolution is 1440x900; when I run the game, the screen goes black with an "out of range" message. The only thing I can do is shut down Gnome.

Any pointers? Any logs you'd like my computer to create?


Title: Re: Aquaria and Linux
Post by: Bertram on May 05, 2010, 12:42:05 PM
According to this:
http://www.linuxgames.com/archives/15150

Aquaria for Linux can be bought for a self-made price, along with other DRM-free games!

A must for me :)


Title: Re: Aquaria and Linux
Post by: Alec on May 05, 2010, 02:57:02 PM
Hello! Unfortunately, the Aquaria Linux version I bought via the Humble Bundle does not run on my Ubuntu 9.10 i386 32bit with the official nVidia drivers. My resolution is 1440x900; when I run the game, the screen goes black with an "out of range" message. The only thing I can do is shut down Gnome.

Any pointers? Any logs you'd like my computer to create?

Ryan has a bug tracker up somewheres....


Title: Re: Aquaria and Linux
Post by: Zhick on May 05, 2010, 03:50:05 PM
Hello! Unfortunately, the Aquaria Linux version I bought via the Humble Bundle does not run on my Ubuntu 9.10 i386 32bit with the official nVidia drivers. My resolution is 1440x900; when I run the game, the screen goes black with an "out of range" message. The only thing I can do is shut down Gnome.

Any pointers? Any logs you'd like my computer to create?
Sounds like the game tries to set a resolution which your monitor doesn't support.
What does cat ~/.Aquaria/preferences/usersettings.xml | grep ScreenMode say?


Title: Re: Aquaria and Linux
Post by: Darksoul71 on May 06, 2010, 08:06:39 PM
Hi Elwro,

Hello! Unfortunately, the Aquaria Linux version I bought via the Humble Bundle does not run on my Ubuntu 9.10 i386 32bit with the official nVidia drivers. My resolution is 1440x900; when I run the game, the screen goes black with an "out of range" message. The only thing I can do is shut down Gnome.

Any pointers? Any logs you'd like my computer to create?
This behaviour is caused by the NVidia closed source driver and TwinView mode. This causes the graphic adapter to report wrong monitor refresh rates. Try to run xrandr and you see what I mean. It will most likely report rates as low as 50 Hz for your display.

Even if its german have a look at my posting over at ubuntuusers.de:
http://forum.ubuntuusers.de/topic/nvidia-propritaerer-treiber-19-lcd-falsche-re/

You may also refer to:
 https://bugs.launchpad.net/ubuntu/+source/linux-restricted-modules-2.6.20/+bug/92599

The solution is to add the following line to the screen section within xorg.conf:
 Option "DynamicTwinView" "0"

This way the driver will report the correct refresh rates.

It's really strange that NVidia hasn't adressed this problem since it  maycauses problem with every native Linux game.

Cheers,
D$



Title: Re: Aquaria and Linux
Post by: beemer on May 06, 2010, 08:46:27 PM
One item for the Linux users I found:

I'm using Linux Mint (ubuntu) 9.04 and the sound was coming out with small 'pop' about every 5 seconds after I installed.  In the main Aquaria root, I found that renaming the *.so files to, for example, *.so-OLD solved the issue and the game's been running smooth as silk.

Thanks for this Alec!! Though I have to say I didn't buy the two copies I said I would....I bought three :) (one as a gift).

Beemer


Title: Re: Aquaria and Linux
Post by: hikingpete on May 14, 2010, 02:23:30 PM
Soon, very soon... and in a kind of surprising way.  8)

Wow! If it weren't for coming back to check this thread, I'd have been completely oblivious to the Humble Indie Bundle. I'm elated to finally be able to purchase a copy - even though it's not buying direct. Actually, I think that Humble Indie Bundle thing is awesome.

Thanks!


Title: Re: Aquaria and Linux
Post by: xseeks on June 01, 2010, 06:08:04 PM
Hey Aquaria crew.  First I'd like to say that I appreciate you guys for porting your game to linux (we get precious few, though that might change in the future due to Steam), and furthermore for open-sourcing it.

However, I just got this game through the bundle (demoed it on Windows quite a while ago), and there is a problem.

When installing, it'll get to about 100%, but then I get this:

"NOTICE: Failed to install desktop menu item"

And then entire install reverts on me.  This is... frustrating, since everything else works just fine.  If I had to guess, I'd say the problem is I'm running Openbox and the installer expects Gnome or maybe KDE.

So... are there any arguments I can pass to make it ignore the whole "desktop menu" thing and just install?  Or to force the install regardless of errors?


Title: Re: Aquaria and Linux
Post by: GMMan on June 01, 2010, 06:53:36 PM
Try the cheap method: When you get the error, copy the folder that Aquaria installed to somewhere else, and then allow the installer to revert. Then, move the folder back and manually add you desktop menu item.


Title: Re: Aquaria and Linux
Post by: xseeks on June 01, 2010, 07:17:46 PM
Awesome, that worked, thanks.

...unfortunately there was another bug:

Inconsistency detected by ld.so: dl-open.c: 643: _dl_open: Assertion `_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' failed!


I'm not quite sure what this is all about, though initially I assumed it might mean I had something running that had... locked down a resource or something.  Turned out not to be the case.  Guess I'll just look around for a bug page and file this.


Title: Re: Aquaria and Linux
Post by: ChemBro on July 10, 2010, 01:34:05 PM
Despite the fact, that I own a copy of Aquaria via "Humble Indie Bundle": How do you buy a copy of Aquaria for Linux specifically nowadays? I thought, Bit Blot would release the Linux version shortly after the humble indie bundle, but that was some time ago and the bundle sale lasted only for 10 days.

Any release date for an official Linux Aquaria release?


Title: Re: Aquaria and Linux
Post by: GMMan on July 10, 2010, 08:16:05 PM
Despite the fact, that I own a copy of Aquaria via "Humble Indie Bundle": How do you buy a copy of Aquaria for Linux specifically nowadays? I thought, Bit Blot would release the Linux version shortly after the humble indie bundle, but that was some time ago and the bundle sale lasted only for 10 days.

Any release date for an official Linux Aquaria release?

You can't. However, I assume that there is some sort of schedule for releasing the Linux version.

(I think that Aquaria wouldn't have qualified for the Humble Indie Bundle if they didn't have a Linux beta at the time...)