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1  Bit Blot / Games / Ori and the Blind Forest on: December 08, 2015, 06:28:49 PM
I haven't been on this forum in years, but I just wanted to post about Ori and the Blind Forest. It truly felt to me like a spiritual successor to Aquaria and I highly recommend it.
2  Aquaria / General / Mama Turtle on: February 07, 2014, 04:30:23 AM
I was perusing the entity scripts, and I ran across this bit in mamaturtle.lua:

function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_SCREECH) then
entity_animate(me, "screech")
elseif entity_isState(me, STATE_OPEN) then
local nd = 0
if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then
nd = getNode("P3")
elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then
nd = getNode("P2")
elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then
nd = getNode("P1")
local plant = node_getNearestEntity(nd, "ancient-plant")
entity_setState(plant, STATE_OPEN)

Looks like the Mama Turtle in the Turtle Cave, which in the current version of the game seems to do nothing but roar at you, might have originally had a little rescue quest for you to perform. Interesting...
3  Aquaria / Support / Re: Unofficial update packs! [OSEv1.000][26th June 2013] on: February 02, 2014, 07:50:50 PM
Okay, cool. I'm a keyboard + mouse player and that was very weird for me. I get that it's more realistic; it will just require some getting used to.
4  Aquaria / Support / Re: Unofficial update packs! [OSEv1.000][26th June 2013] on: February 02, 2014, 06:17:03 AM
Naija seems to swim differently with the update; she has a lot more inertia and doesn't automatically turn upright once you stop moving her. Was this intended?
5  Aquaria / Modding / Re: DarkPack - Music replacement Mod for Aquaria/Aquaria:Sacrifice on: June 09, 2010, 04:19:36 PM
...Now I gotta play Aquaria again. Thanks a lot, jerk.

Just kidding, of course. Smiley I really look forward to this. In my "copious spare time."
6  Aquaria / Modding / Re: Are you using eyeglasses? Want to upgrade to the new type of eyeglasses? on: October 26, 2009, 10:15:57 PM
Okay, forum software feature request: auto-locking of threads that are inactive for X days.
7  Aquaria / Gameplay / Re: Gameplay FAQ (Read before posting) *Possible Spoilers* on: October 13, 2009, 04:30:45 PM
This really needs to be stickied.
8  Aquaria / Support / Re: Enter Mithalan House = Crash on: September 14, 2009, 06:14:57 PM
I'm necro'ing this thread because I wish to report what I did about this, in case others are also experiencing this problem. I copied my saved games and mods to a folder on my desktop, uninstalled and reinstalled Aquaria, then put the saved games and mods back. This fixed the problem.
9  Bit Blot / Games / Re: "Insanely Twisted Shadow Planet" on: July 17, 2009, 06:42:17 PM
High-def trailer
10  Bit Blot / Games / Re: Is that Jenna's voice in Another Code: R - A Journey Into Lost Memories‎? on: July 02, 2009, 03:58:32 AM
Jenna's web site says nothing about it. The game itself doesn't have any voice acting, so the narration is just for the trailer.
11  Aquaria / Modding / Re: Aquaria - Sacrifice on: June 10, 2009, 02:57:56 PM
Tale of the Turtles?
The transit turtle graphic was what initially drew me to Aquaria and from the start of Sacrifice I wanted to give them a story. At the moment I've placed a book in Mithalas, I think, that tells a bit of their story but I had originally wanted to incorporate them more extensively. My original plan was that after obtaining Beast Form you would be able to talk to the transit turtles and hear their tale and learn why they are assisting you in traversing Aquaria. Later in the game I was going to have a sequence where you rode one of the turtles in a manner identical to the seahorse.

I don't know if you were aware of this, but there is an unused piece of dialog in Aquaria that touches exactly on that:
Quote from: Unused Aquaria dialog (naija_transportturtles2.txt)
I found that I could communicate with the turtle in Beast Form. He told me a sad tale of his lost brothers, who had been seperated (sp?) by Aquaria's wars. In exchange for finding the lost kin, they would provide me with transportation between the regions of Aquaria.
12  Bit Blot / Games / Paper Moon Guide (SPOILERS, obviously) on: June 03, 2009, 10:35:21 PM
First of all, if you haven't yet played Paper Moon, go do it! Seriously!

For those of us who are completionists, I'd like to put together a guide that will help players find what they need to get all the achievements, specifically: checkpoints (so you can die at them all for the Paper Lemming achievement), cherries (to help get the Cherry Pie achievement), and Time Bonuses (for the Flux Capacitor achievement).

The list below may not be complete for two reasons: 1) I haven't yet gotten the Paper Lemming achievement, so I may not have all the checkpoints (or I do but I haven't died at all of them yet); 2) I may not have written down everything I found, since I didn't start writing them down until later. Feel free to collaborate and post anything you find that's not listed. It would also be cool to share tips and tricks, etc.

Anyway, here's what I've got:

  • In the starting boat
  • At the dead fish, just before three rocks in the water
  • Just after the three rocks in the water
  • After jumping up the planks to a palm tree, just before the switch
  • At a platform reached by pushing a rolling barrel, just after the well
Lower Caverns
  • At the bottom of the initial drop
  • Just to the right of the initial drop
  • After a couple of jumps to the right of the initial drop, before a poppable wall
  • Past the drop after a group of three bats
  • Just after passing a crab and jumping over a stack of stationary barrels
  • Just after passing two oil drops and a couple of bats
Upper Caverns
  • Shortly after the start point
  • After ascending a series of planks, next to a rolling barrel
  • At the very top of the cavern, after ascending a second series of planks and pushing a rolling barrel
  • Just under and to the left of the giant doors
  • Left of a pile of three rolling barrels, near some bats
  • Along the side of the cliff after the pile of three rolling barrels
  • To the left of the giant pile of skeletons
  • To the right of the giant pile of skeletons
Clock Tower
  • Starting point
  • Upon entering the clock tower
  • At the top of the gears and bats section
  • Just before the switchbacks with the descending crony
  • At the switch at the top of the switchbacks
  • At the wall of gears right after the switchbacks
  • Near the top of the clock tower, on a platform below the movable platform
  • At the top of the clock tower, next to the skeleton sign

Lower Caverns
  • In an alcove along the right side of the initial drop
Boat Bonus
  • In the last jump before the lighthouse
Clock Tower
  • Left platform above the gears and bats section
  • Just above the gears and bats section, where you first encounter a crony (must jump to death)
  • At the switch directly below the skeleton sign, past the movable platform
  • At the final exit
End Credits
  • When Matthew Wegner's name appears

Time Bonuses
  • To the left of the starting boat, in the water
  • Down the well
  • Just past the well, behind the rolling barrel
  • In the giant jaws leading to the Upper Caverns, under the "Star Steps"
  • At the boat leading to the Boat Bonus level
Lower Caverns
  • At far right exit, past a pit containing multiple crabs
Upper Caverns
  • At the very top of the cavern, after ascending a second series of planks and pushing a rolling barrel
  • In a hidden alcove at the bottom of the cliff with three rolling barrels at the top
  • In the bottomless pit exit, just after the cliff
  • Under the pile of skeletons
  • At far right exit, just past the "Death is no obstacle" puzzle
Clock Tower
  • Left platform above the gears and bats section
  • Next to the switch directly below the skeleton sign, past the movable platform

Tips and Tricks
Shave off a few seconds at the end of the clock tower. When you reach the wall of poppable gears, jump up the left side of them. Then jump and immediately pop them out. Aim for the top of the wall of gears, and pop them again to land on top of them. This saves you from having to jump across the bottom row of gears, climb up, then go back under the dripping oil to get to the same place.
13  Bit Blot / Games / Re: PaperMoon by Infinite Ammo team :) on: May 29, 2009, 08:00:44 PM
Pardon the double-post, but I have some of questions about Paper Moon that I wanted to ask, if Alec would be so kind as to answer.

The main thing I'm curious about is the back story and inspiration for the game. How much of a back story is there? How much of the game's elements relate to the back story, and how much is just an interesting environment to look at/play with? We know the environment was intended to feel like a pop-up book, but what was the inspiration for the setting?

Specific things I'm curious about in relation to the story include:

1. What is the relationship between the boy and the moon character? Who are they? Why does he pursue her?

2. What is the significance of the repeated appearance of boats in the game?

3. Why does the moon go down the well and into the cavern? (By the way, the game on does not remove the moon in the sky when this happens, like the beta does, so for a moment there are two moons on the screen.)

4. Why does the alternate entrance to the cavern appear to be a giant pair of jaws?

5. Why does there appear to be a huge set of doors inside the cavern? (Incidentally, is there any way the player can open them?)

6. What's with the pile of bones in the cavern? Do they have any relationship to mysterious statue behind the pile? Who is that statue guy, anyway?

7. What are the strange hooded enemies? Why do they oppose the boy?

8. The clock tower is quite prominent in the game. It is visible in the background during the first stage, and its interior composes the entire last stage. What significance does it have, if any?
14  Bit Blot / Games / Re: PaperMoon by Infinite Ammo team :) on: May 04, 2009, 07:36:42 PM
Yes, I'm necroing the thread, but for good reason: The completed version of Paper Moon is live on
15  Aquaria / Modding / Re: Subtitles Complete & String Bank on: March 27, 2009, 02:45:14 PM
Last I heard, there are no future versions of Aquaria in the works. Ideas for improvements abound, but Alec is currently occupied with other things.
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