November 20, 2018, 11:44:04 PM
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1  Aquaria / Modding / Re: Something like a sequel mod on: June 10, 2018, 07:48:01 PM
Aww. I was gonna try hook it up to the native mod to have the whole map with Sequel Mod areas. But I respect your decision.

You can do that, or whatever else works for you. There's a flag in the mod's XML file that prevents opening the editor, and in case someone gets past there scripts will do their best to prevent further editor use. One of the reasons why i put this is in is to prevent cheating.
(i know myself, if i've been through a map 5 times and there's any way of taking a shortcut, i'll take it. i feel like i've kinda ruined sacrifice mod for myself this way back then. So that measure forces me to go through a map as intended, and when i don't get bored when playtesting then it's good enough.)
There are more reasons but i will not tell you those.

Anyway, so you can move the maps somewhere you have access (any mod skeleton will do), but entities will be blank, nodes will have no function, and none of the map/mod special things will work. But just for looking at how it's made, why not.

About your map suggestion:

I didn't intend to keep most of the original maps. Some are there because they have to (home area, open waters, krotite temple), but some are either too long, bland, or too repetitive so it's imo better to replace them with something new. Right now 23 map XML files are original (more or less modified), and it's likely it'll stay that way. (quick rundown: the 6 energy temple maps, 3 veil maps, mithalas + cathedral, top 2 open waters maps, the starting area things, Li's cave, one forest map.)

What do you think? The forest maps are the least varied ones, so i'd like to redo them or get rid of them. I've made another couple of 2 different forest-style maps ages ago, but not quite sure yet where i'll put those or how much expansion they need.

EDIT: But i will think about your idea. "Cold waters" sounds indeed interesting.

One last thing, because i like to be open about things i do:

I've been way more busy with life (and most importantly, PhD work) than i had imagined, so projects left and right went on hiatus (there wasn't really anything else i could do), including this. I do read the forum's RSS feed and saw every new post, but had my mind elsewhere and forgot to reply.
I'm trying to get a somewhat stable schedule established (at least XX hours work on the mod per week), wish me luck. It's good to work on something creative once in a while, hard scientific coding gets very dull after a while.

Right now i'm poking at some graphics files (attempting to finish some leftovers from a long time ago) but i'm kinda lost how to do this Tongue

In any case, and that applies to everyone reading this, if you have an idea for an suitable (under-) water creature (enemy, neutral, scenery, background, whatever) and you feel confident with gfx, feel free to send a draft or even usable tiles. If i have body part tiles i can animate & script the thing and incorporate it. Or try to animate it yourself for some fun Cheesy
2  Aquaria / Modding / Re: Alec stopped hosting mods (Please help) on: June 04, 2018, 12:58:17 AM
Done, thanks a lot for sharing!

Zip contents accessible here:
3  Aquaria / Modding / Re: Something like a sequel mod on: June 04, 2018, 12:54:52 AM
How do you access this mod in the editor?

It's blocked. There are even safeguards in there that you can't just open the editor even if you manage to enable it somehow.
Sorry, but some things shall be kept secret for now Cool
4  Bit Blot / Off-Topic / Re: Hello there! on: June 04, 2018, 12:51:12 AM
Yeah we're alive, just busyyy aaaaaaaaaaaa
5  Aquaria / General / Re: Aquaria on... on: June 04, 2018, 12:45:45 AM
Possible yes, official i can't possibly imagine.
But there's always homebrew... now that the switch is haxx0red Wink
(That means if someone is to port Aquaria to the switch, i'll gladly accept patches/pull-requests) Grin
6  Aquaria / Support / Re: Aquaria Reactivation - License code retrieval tool not working on: June 04, 2018, 12:42:50 AM
I can help you out. Sorry but i've been sorta living under a rock the last couple of weeks and kept forgetting to reply. So in case you read this, drop me a PM to notify me you aren't dead, and we can work something out.

A first thing you can try is slap an update over your existing installation -- the update doesn't have a license check.
7  Aquaria / Support / Re: Unofficial update packs! [OSEv1.002][16th August 2015] on: June 04, 2018, 12:40:14 AM
Huh, the latest released OSX binary is a fat build that should have both 32 and 64 bits inside. I've been planning a new update for quite some time now but was super busy and drained so that didn't happen yet. It's also not quite finished since i kept poking at stuff and it kept falling  apart.
Next release should be x32, x64, and PPC compatible if i get everything right.
8  Aquaria / Support / Re: Unofficial update packs! [OSEv1.002][16th August 2015] on: April 17, 2018, 12:21:45 AM
They are just zip archives. Rename to .zip or right click -> open with... if you have something like 7zip/winrar installed.
9  Aquaria / Modding / Re: Something like a sequel mod on: April 14, 2018, 10:03:32 PM
Of all the pets to leave to care for Lucien, Li picked the one that could actually be useful right now!

That was actually intentional Cool

Cascade: You did close that discord at some point, didn't you? Just asking because i couldn't find it anymore sometime in january
10  Aquaria / Modding / Re: Alec stopped hosting mods (Please help) on: April 12, 2018, 12:31:34 PM
Hmm.. since i'd helped out at some point to convert the old 1.1.1 scripts to the updated scripting interface... the mod wouldn't run properly, i think. Not everything was converted and some other things did maybe work but i was unsure.
I'll see to contact them and ask.

Also, i'd be glad if someone else also archived these things. Too much has already been lost since I was unable to grab everything. And i sure don't want to be the only person hosting & keeping backups...
11  Aquaria / Modding / Re: Native - mod on: March 27, 2018, 11:42:07 PM
Attempting to load certain areas crashes the game. The error message is "Flag 0 not allowed." I haven't tested every single area in the game, but I know it happens with Home Waters and Open Waters 1.

Right, the native mod isn't on the list of mods i fix for future upwards compatibility. Thanks for the reminder. Will have a look at this the next time i prepare an update (might take a while tho).

Btw, any clue why Naija's home is called Vedha Cave?

From what i remember Alec saying at some point... "Vedha" was the name of Naija's grandmother, which was removed at some point in an earlier prototype. (Back at this point the game was apparently more of an RPG with a populated world and people to talk to, iirc. Interesting how it changed.)
12  Aquaria / Gameplay / Re: 100% Savegame on: January 17, 2018, 12:15:06 AM
(Sorry it took so long! kinda forgot D:)


My first playthrough save from 2011, not 100%'d but almost 24h in (really took my time enjoying this the first time. Someone please teleport me back!)
13  Aquaria / Modding / Re: Inn of the Dancing Sea Dragon on: January 11, 2018, 11:01:54 AM
fixed the link, thanks for telling. note that the in-game mod downloader was always working, just the zip link had disappeared...weird. (if you haven't upgraded, use the open source version; see my sig)
14  Aquaria / Gameplay / Re: 100% Savegame on: January 11, 2018, 10:59:03 AM
I might not have a 100% save but i'll see what i have after i return from work...
15  Aquaria / Modding / Re: Something like a sequel mod on: December 10, 2017, 03:44:24 AM
We already have an IRC channel (see my sig) that's in active use. I do have a discord account and may pop in from time to time now that you've created this thing, but i really dislike discord (their web client is a bloated, sluggish mess that eats RAM for breakfast so that i have problems coding and discording at the same time; and the desktop client doesn't even run on winXP anymore and isn't any better)

Trevenant: \o/

(One week to go, then i'll have a 3-week winter holiday at my parents' place. Means no duties and i can focus on relaxing and getting modstuff done, finally)
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