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Author Topic: Naija's cape  (Read 3942 times)
Dornil
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« on: December 17, 2013, 07:03:18 PM »

I am now trying to do some Naija's skins modding; encountered a certain issue: I don't understand how her cape works. Removing it is not a problem (through simple sprite editing) but adding one is a different story. In other words, I want to add a cape to the Mithalan costume, preferably a new one, with separate texture. How do I do it?
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False.Genesis
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« Reply #1 on: December 17, 2013, 08:36:32 PM »

There's a certain issue with capes -- they need to be added to the game's gfx/naija directory; adding them to _mods/xyz/graphics/naija doesn't work.
That said, the naming scheme is simple:  "naija/cape-COSTUME.png". So for mithalan it should be cape-mithalan.png. It checks whether the file exists before it tries to set the cape.
(Haven't tested it, but should work that way.)

Details in Avatar::refreshNormalForm(): https://github.com/fgenesis/Aquaria/blob/master/Aquaria/Avatar.cpp#L4102 (warning, derpcode)

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Dornil
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« Reply #2 on: December 18, 2013, 06:50:51 AM »

That simple??!:) Thank you!
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