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Author Topic: Aquaria: Sacrifice v1.12  (Read 189802 times)
Guy
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« Reply #90 on: January 10, 2009, 01:09:57 AM »

Thanks heaps TheBear! While I can't say I have any respect for DivX, it's at least more compatible than WMV Smiley (for converting to mp4 though, I'd recommend Handbrake)

Dialog system looks awesome Smiley
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Godort
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« Reply #91 on: January 10, 2009, 08:38:34 AM »

I'm really interested to see how this is going to turn out.

This is the most promising mod I've seen so far. If the story you've got going is even half as good as the mechanics so far It will be a huge success.
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TheBear
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« Reply #92 on: January 19, 2009, 11:36:29 PM »

I couldn't stop thinking about this project over the last 2-3 weeks when going about my daily activities. It seemed like the more work I did the more work I realized I had to be done. Just seemed like I was never going to be able to get close to finishing this project. Anyways, I kept my head down and just kept moving and I've made some really great progress.  The core 18 maps are all essentially done needing only a bit more visual polish once everything else is done. Dialogue/Story just went through a third revision and although a couple parts need a bit more work it's mostly done as well (around 6,000 words atm). These are two really big milestones and I've begun to import the dialogue in game.

In the scripting world I've rewritten my Dialogue Tree code to be a little bit more efficient but more importantly to be much more easy to replicate. Added code so that the Elena character shown on the Dialogue Tree will be in same costume or form that the player is in.  Over the next couple weeks I'll be setting up Dialogue Trees and scripting in the general quest. Hopefully, in say 2 weeks, the entire story will be more or less playable. From there it will be scripting a few cutscenes, the vendor, and some visual polish for the maps.  I'm really excited to finally see things come together and I hope I can get this to you guys by March.

I'll post some video gameplay once most of the story is setup in game.
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Zeke
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« Reply #93 on: January 20, 2009, 03:07:58 AM »

Wonderful!  Thanks so much for putting all this effort into what looks to be a spiffy mod.

: D
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TinaFishOfDoom
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« Reply #94 on: January 21, 2009, 12:08:58 AM »

wow love this mod! looks promising i bet u will probably finish it soon Roll Eyes. finish it as soon as u can i think im gonna cry  Cry
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Hiro
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« Reply #95 on: January 22, 2009, 06:36:15 AM »

Wonderful!  Thanks so much for putting all this effort into what looks to be a spiffy mod.

: D
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Seriously, you could be the author of the first released epic Aquaria mod (I'm not counting jukebox, Battle or Native copy as epic haha).  Cool
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« Reply #96 on: January 28, 2009, 04:38:29 AM »

Been working like a dog on inputting dialogue...around 80% done with that atm. Wanted a little break from the monotony so I scripted the vendor system yesterday and thought I'd show it to you guys. There will be six memory crystals scattered around Aquaria that can be exchanged for various items. Certain items are locked until you have reclaimed a certain number of crystals. On top of this there are 2 milestones of crystal collection that will open a playable vision/map.  I had a lot of fun coding this...probably because everything went smooth and I didn't have to throw my keyboard at the wall in frustration.

Vendor in action.  wmv(11.7mb)
Vendor in action.  divx(9.94mb)

Couldn't get handbrake to work so you'll have to deal with divx for the time being.
« Last Edit: January 28, 2009, 04:40:44 AM by TheBear » Logged

Chibi
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« Reply #97 on: January 28, 2009, 05:00:54 AM »

That is impressive - it's a very slick menu. Amazing modding, TheBear!   Smiley Thanks for giving us these little teasers - if I didn't develop a tolerance to your creations, my head would explode in response to the final version.  Cheesy
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« Reply #98 on: January 28, 2009, 11:43:42 AM »

This look very bloody amazing, it will probably be the best mod ever.
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Edwards
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« Reply #99 on: January 28, 2009, 04:31:10 PM »

Nice!

This looks like it's going to be a very impressive mod.  I'm looking forward to playing it!

- Edwards
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Hiro
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« Reply #100 on: January 29, 2009, 07:03:19 AM »

*Flippin' out* Thats awesome. You really do show whats possible with this modding system. Grin Grin
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« Reply #101 on: January 30, 2009, 04:41:47 PM »

that's hawt ~~
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Xiagan
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« Reply #102 on: January 31, 2009, 09:22:30 PM »

Just...wow. Smiley
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« Reply #103 on: February 09, 2009, 05:29:35 AM »

That's just amazingly awesome! PROPS!
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« Reply #104 on: February 13, 2009, 05:59:39 PM »

Wow, looks great. I'm looking forward to playing this.   Smiley
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