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Author Topic: NVidia Video Card Crash?  (Read 26845 times)
Anubis
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« on: December 14, 2008, 01:57:08 PM »

I just got the new 1.1 for windows and played for about 30 min before it crashed.  This was in my system log:  Display driver nvlddmkm stopped responding and has successfully recovered.

The below was in Vists's problem & support:

Product
Aquaria

Problem
Stopped responding and was closed

Date
14/12/2008 10:12 AM

Status
Report Sent

Description
A problem caused this program to stop interacting with Windows.

Problem signature
Problem Event Name:   AppHangB1
Application Name:   Aquaria.exe
Application Version:   1.1.1.0
Application Timestamp:   494277fc
Hang Signature:   f526
Hang Type:   0
OS Version:   6.0.6001.2.1.0.768.3
Locale ID:   4105
Additional Hang Signature 1:   1dbaed75ce89c94d6ac519497d060ca7
Additional Hang Signature 2:   a0e7
Additional Hang Signature 3:   8e5c7a0f64e5d86ebf08e1db492fffc3
Additional Hang Signature 4:   f526
Additional Hang Signature 5:   1dbaed75ce89c94d6ac519497d060ca7
Additional Hang Signature 6:   a0e7
Additional Hang Signature 7:   8e5c7a0f64e5d86ebf08e1db492fffc3

Extra information about the problem
Bucket ID:   410294724

Any help would be appreciated!

Anubis
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Alec
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« Reply #1 on: December 14, 2008, 02:08:38 PM »

Any idea what you were doing in the game when it crashed?

Do you have the debug.log from the crash? (it'll be in the aquaria root directory)

Did you have an older version of Aquaria installed at any point previously?
« Last Edit: December 14, 2008, 02:15:05 PM by Alec » Logged

Alec
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« Reply #2 on: December 14, 2008, 02:29:45 PM »

Also I stumbled across this website that claims that updating your graphics card drivers might fix the problem:

http://nvlddmkmdisplaydriverfix.com/
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Anubis
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« Reply #3 on: December 14, 2008, 03:45:17 PM »

I downloaded the latest drivers and will give it a try!  It's a fresh install of 1.1 on a new machine.

The last few lines of the debug:


limpses of her memories flashed in my head, and threatened to overwhelm me...
pos [22], file :gfx/visions/erulian/03.png
LOADED TEXTURE FROM DISK: [visions/erulian/03] ref: 1 idx: 704
pos [22], file :gfx/visions/erulian/02.png
LOADED TEXTURE FROM DISK: [visions/erulian/02] ref: 1 idx: 705
pos [22], file :gfx/visions/erulian/01.png
LOADED TEXTURE FROM DISK: [visions/erulian/01] ref: 1 idx: 706
pos [22], file :gfx/visions/erulian/00.png
LOADED TEXTURE FROM DISK: [visions/erulian/00] ref: 1 idx: 707
FMODEX error: 36: Unknown error code
Voice: Naija_SongCrystal3b
checking is playing now...
play now
I closed my eyes, and felt for one brief moment...
...that I was connected to all of history.
FMODEX error: 36: Unknown error code
Voice: Naija_SongCrystal4
checking is playing now...
play now
When I opened them again, the creature was gone.
FMODEX error: 36: Unknown error code
set control hint: (Learned the Bind Song, 0, 0, 0 t: 10 )
playMusic: Cave
playmusic end
Voice: naija_song_bind
checking is playing now...
play now
UNLOADING TEXTURE: visions/erulian/00
UNLOADING TEXTURE: visions/erulian/01
UNLOADING TEXTURE: visions/erulian/02
UNLOADING TEXTURE: visions/erulian/03
From the imprisoned soul, I inherited a new song.
By binding the Verse around physical objects...
...I would be able to move them through the waters with ease.
FMODEX error: 36: Unknown error code
erulianghost : attempt to call a nil value songNote
rock0006 : attempt to call a nil value songNote
Path [songcavecrystal] attempt to call a nil value songNote
erulianghost : attempt to call a nil value songNoteDone
rock0006 : attempt to call a nil value songNoteDone
Path [songcavecrystal] attempt to call a nil value songNoteDone
set control hint: (Use the Bind Song to Lift Rocks and Pull Up Plants, 0, 0, 0 t: 8 )
setting flag [242] to 1



Thanks
Anubis
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Anubis
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« Reply #4 on: December 15, 2008, 08:24:07 PM »

Still crashing after video card update.  Stupid NVidia... never had this problem on my ATI card... but then I upgraded and both this and the penny arcade game dies randomly...
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Danger Mouse
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« Reply #5 on: December 16, 2008, 07:01:46 PM »

Unrelated to your game crashing: But I've seen those FMODEX error's a lot in logs. Is there some useless code bouncing around in there and that's why these keep cluttering up the log?
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Xidus
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« Reply #6 on: December 18, 2008, 09:57:02 AM »

Still crashing after video card update.  Stupid NVidia... never had this problem on my ATI card... but then I upgraded and both this and the penny arcade game dies randomly...

Did you completely remove ati drivers before installing the nvidia card?
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boom
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« Reply #7 on: December 20, 2008, 06:36:06 PM »

I'm also having this problem -- my display driver will crash and restart (Display driver nvlddmkm stopped responding and has successfully recovered.) and then the screen in Aquaria will turn all white. If I click, I get the notice that Aquaria has stopped responding, and I get the option to Wait for it to respond or to close the program.

I am running on Windows Vista 64 bit and I tried with NVIDIA 180.48 and 180.84 (beta).

There seems to be no correlation with what I am doing at the time.  Sometimes this happens a few minutes after I start a game, and sometimes it takes longer. Here are the last few lines from my debug.log

UNLOADING TEXTURE: roodshrimp
changeForm: 0
lastForm: 1
EnergyOrb : attempt to call a nil value songNote
Path [naija_returntonormalform] attempt to call a nil value songNote
EnergyOrb : attempt to call a nil value songNoteDone
Path [naija_returntonormalform] attempt to call a nil value songNoteDone
turtle : attempt to call a nil value songNoteDone
HERE!
EnergyOrb : attempt to call a nil value
turtle : attempt to call a nil value
Path [naija_returntonormalform] attempt to call a nil value
hit avatar
hit avatar
hit avatar
Saving orb in slot, not charged
id: 11
setting flag [103] to 5011
energydoor : attempt to call a nil value songNote
orbholder : attempt to call a nil value songNote
energydoor : attempt to call a nil value songNote
orbholder : attempt to call a nil value songNote
EnergyOrb : attempt to call a nil value songNote
energydoor : attempt to call a nil value songNote
nautilus : attempt to call a nil value songNote
Path [energyslot01] attempt to call a nil value songNote
Path [energydoor02] attempt to call a nil value songNote
energydoor : attempt to call a nil value songNoteDone
orbholder : attempt to call a nil value songNoteDone
energydoor : attempt to call a nil value songNoteDone
orbholder : attempt to call a nil value songNoteDone
EnergyOrb : attempt to call a nil value songNoteDone
energydoor : attempt to call a nil value songNoteDone
trillious : attempt to call a nil value songNoteDone
nautilus : attempt to call a nil value songNoteDone
Path [energyslot01] attempt to call a nil value songNoteDone
Path [energydoor02] attempt to call a nil value songNoteDone
trillious : attempt to call a nil value songNote
changeForm: 1
lastForm: 0
energydoor : attempt to call a nil value
orbholder : attempt to call a nil value
energydoor : attempt to call a nil value
orbholder : attempt to call a nil value
EnergyOrb : attempt to call a nil value
energydoor : attempt to call a nil value
trillious : attempt to call a nil value
nautilus : attempt to call a nil value
Path [energyslot01] attempt to call a nil value
Path [energydoor02] attempt to call a nil value
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Alec
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« Reply #8 on: December 20, 2008, 06:43:14 PM »

Quote
Also I stumbled across this website that claims that updating your graphics card drivers might fix the problem:

http://nvlddmkmdisplaydriverfix.com/

This doesn't help either? (do you already have the latest drivers?)
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boom
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« Reply #9 on: December 20, 2008, 07:00:29 PM »

Yes, I've tried the latest official and beta drivers.
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MwMFantasArtist
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« Reply #10 on: December 21, 2008, 04:23:44 AM »

Glad this topic came up. On occasion, but not overly annoying, I get the same crash with the Vista OS.

I think it happens mostly around the time of loading a new location, but not always. Also may be other game things going on that cause it. Other than that, I think my laptop should have no problems with it.

My specs: maybe some nonsense, but added what I thought might help.

Windows Vista™ Home Premium Version 6.0.6001 Service Pack 1 Build 6001
Nvidia Geforce 9700M GTS
TOSHIBA Qosmio X305
x64-based PC
Intel Core 2 Duo CPU     P7350  @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s)
BIOS Version/Date   TOSHIBA V1.20, 7/4/2008
SMBIOS Version 2.5
(RAM) 4.00 GB
Total Physical Memory   3.99 GB
Available Physical Memory   2.86 GB
Total Virtual Memory   8.16 GB
Available Virtual Memory   6.35 GB
Page File Space   4.29 GB
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Alec
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« Reply #11 on: December 21, 2008, 04:43:06 AM »

Is it an actual crash, or is the window just minimizing?
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Alpha_Climatise
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« Reply #12 on: December 21, 2008, 10:02:17 AM »

I can confirm the crash. The few times to date this has occurred it has always been while using the map, holding the right mouse button and scrolling around.

System Specs; (Dell XPS M1730)
Windows Vista™ Ultimate 32Bit SP1 (Build 6001)
Intel Extreme X9000 (2.8GHz)
4GB RAM
2x nVidia GeForce 8800M GTX (SLI mode) (Driver version 179.28 BETA for Noteboks)

It definitely crashes, at first you get a pause then the screen goes black, any input from there turns the screen white and windows asks if you would like to end the non-responsive program. I haven't had a lot of time to test driver settings for solutions, the only thing I have set that isn't default for the driver set is that I force vsync independent of applications settings, as I have found many of my applications cannot apply this setting correctly in Vista.
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MwMFantasArtist
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« Reply #13 on: December 21, 2008, 12:55:35 PM »

Is it an actual crash, or is the window just minimizing?

It's a crash for sure. But the error message appears to come from Vista, and not the game itself, as a bubble pops up from the task bar, showing the message explained above.

"Display driver nvlddmkm stopped responding and has successfully recovered." - Something to that effect.

From what I read so far on all the post, my guess it's some Vista compatibility issue.
« Last Edit: December 21, 2008, 01:00:15 PM by MwMFantasArtist » Logged
Alec
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« Reply #14 on: December 21, 2008, 01:19:54 PM »

Hmm, do you guys have the same troubles running other OpenGL games? (for example, the Penny Arcade games [I think they use OpenGL?])
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