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Anubis
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« on: December 14, 2008, 01:57:08 PM » |
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I just got the new 1.1 for windows and played for about 30 min before it crashed. This was in my system log: Display driver nvlddmkm stopped responding and has successfully recovered.
The below was in Vists's problem & support:
Product Aquaria
Problem Stopped responding and was closed
Date 14/12/2008 10:12 AM
Status Report Sent
Description A problem caused this program to stop interacting with Windows.
Problem signature Problem Event Name: AppHangB1 Application Name: Aquaria.exe Application Version: 1.1.1.0 Application Timestamp: 494277fc Hang Signature: f526 Hang Type: 0 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 4105 Additional Hang Signature 1: 1dbaed75ce89c94d6ac519497d060ca7 Additional Hang Signature 2: a0e7 Additional Hang Signature 3: 8e5c7a0f64e5d86ebf08e1db492fffc3 Additional Hang Signature 4: f526 Additional Hang Signature 5: 1dbaed75ce89c94d6ac519497d060ca7 Additional Hang Signature 6: a0e7 Additional Hang Signature 7: 8e5c7a0f64e5d86ebf08e1db492fffc3
Extra information about the problem Bucket ID: 410294724
Any help would be appreciated!
Anubis
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Alec
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« Reply #1 on: December 14, 2008, 02:08:38 PM » |
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Any idea what you were doing in the game when it crashed?
Do you have the debug.log from the crash? (it'll be in the aquaria root directory)
Did you have an older version of Aquaria installed at any point previously?
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« Last Edit: December 14, 2008, 02:15:05 PM by Alec »
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Alec
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« Reply #2 on: December 14, 2008, 02:29:45 PM » |
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Also I stumbled across this website that claims that updating your graphics card drivers might fix the problem: http://nvlddmkmdisplaydriverfix.com/
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Anubis
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« Reply #3 on: December 14, 2008, 03:45:17 PM » |
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I downloaded the latest drivers and will give it a try! It's a fresh install of 1.1 on a new machine.
The last few lines of the debug:
limpses of her memories flashed in my head, and threatened to overwhelm me... pos [22], file :gfx/visions/erulian/03.png LOADED TEXTURE FROM DISK: [visions/erulian/03] ref: 1 idx: 704 pos [22], file :gfx/visions/erulian/02.png LOADED TEXTURE FROM DISK: [visions/erulian/02] ref: 1 idx: 705 pos [22], file :gfx/visions/erulian/01.png LOADED TEXTURE FROM DISK: [visions/erulian/01] ref: 1 idx: 706 pos [22], file :gfx/visions/erulian/00.png LOADED TEXTURE FROM DISK: [visions/erulian/00] ref: 1 idx: 707 FMODEX error: 36: Unknown error code Voice: Naija_SongCrystal3b checking is playing now... play now I closed my eyes, and felt for one brief moment... ...that I was connected to all of history. FMODEX error: 36: Unknown error code Voice: Naija_SongCrystal4 checking is playing now... play now When I opened them again, the creature was gone. FMODEX error: 36: Unknown error code set control hint: (Learned the Bind Song, 0, 0, 0 t: 10 ) playMusic: Cave playmusic end Voice: naija_song_bind checking is playing now... play now UNLOADING TEXTURE: visions/erulian/00 UNLOADING TEXTURE: visions/erulian/01 UNLOADING TEXTURE: visions/erulian/02 UNLOADING TEXTURE: visions/erulian/03 From the imprisoned soul, I inherited a new song. By binding the Verse around physical objects... ...I would be able to move them through the waters with ease. FMODEX error: 36: Unknown error code erulianghost : attempt to call a nil value songNote rock0006 : attempt to call a nil value songNote Path [songcavecrystal] attempt to call a nil value songNote erulianghost : attempt to call a nil value songNoteDone rock0006 : attempt to call a nil value songNoteDone Path [songcavecrystal] attempt to call a nil value songNoteDone set control hint: (Use the Bind Song to Lift Rocks and Pull Up Plants, 0, 0, 0 t: 8 ) setting flag [242] to 1
Thanks Anubis
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Anubis
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« Reply #4 on: December 15, 2008, 08:24:07 PM » |
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Still crashing after video card update. Stupid NVidia... never had this problem on my ATI card... but then I upgraded and both this and the penny arcade game dies randomly...
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Danger Mouse
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« Reply #5 on: December 16, 2008, 07:01:46 PM » |
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Unrelated to your game crashing: But I've seen those FMODEX error's a lot in logs. Is there some useless code bouncing around in there and that's why these keep cluttering up the log?
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Xidus
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« Reply #6 on: December 18, 2008, 09:57:02 AM » |
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Still crashing after video card update. Stupid NVidia... never had this problem on my ATI card... but then I upgraded and both this and the penny arcade game dies randomly...
Did you completely remove ati drivers before installing the nvidia card?
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boom
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« Reply #7 on: December 20, 2008, 06:36:06 PM » |
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I'm also having this problem -- my display driver will crash and restart (Display driver nvlddmkm stopped responding and has successfully recovered.) and then the screen in Aquaria will turn all white. If I click, I get the notice that Aquaria has stopped responding, and I get the option to Wait for it to respond or to close the program.
I am running on Windows Vista 64 bit and I tried with NVIDIA 180.48 and 180.84 (beta).
There seems to be no correlation with what I am doing at the time. Sometimes this happens a few minutes after I start a game, and sometimes it takes longer. Here are the last few lines from my debug.log
UNLOADING TEXTURE: roodshrimp changeForm: 0 lastForm: 1 EnergyOrb : attempt to call a nil value songNote Path [naija_returntonormalform] attempt to call a nil value songNote EnergyOrb : attempt to call a nil value songNoteDone Path [naija_returntonormalform] attempt to call a nil value songNoteDone turtle : attempt to call a nil value songNoteDone HERE! EnergyOrb : attempt to call a nil value turtle : attempt to call a nil value Path [naija_returntonormalform] attempt to call a nil value hit avatar hit avatar hit avatar Saving orb in slot, not charged id: 11 setting flag [103] to 5011 energydoor : attempt to call a nil value songNote orbholder : attempt to call a nil value songNote energydoor : attempt to call a nil value songNote orbholder : attempt to call a nil value songNote EnergyOrb : attempt to call a nil value songNote energydoor : attempt to call a nil value songNote nautilus : attempt to call a nil value songNote Path [energyslot01] attempt to call a nil value songNote Path [energydoor02] attempt to call a nil value songNote energydoor : attempt to call a nil value songNoteDone orbholder : attempt to call a nil value songNoteDone energydoor : attempt to call a nil value songNoteDone orbholder : attempt to call a nil value songNoteDone EnergyOrb : attempt to call a nil value songNoteDone energydoor : attempt to call a nil value songNoteDone trillious : attempt to call a nil value songNoteDone nautilus : attempt to call a nil value songNoteDone Path [energyslot01] attempt to call a nil value songNoteDone Path [energydoor02] attempt to call a nil value songNoteDone trillious : attempt to call a nil value songNote changeForm: 1 lastForm: 0 energydoor : attempt to call a nil value orbholder : attempt to call a nil value energydoor : attempt to call a nil value orbholder : attempt to call a nil value EnergyOrb : attempt to call a nil value energydoor : attempt to call a nil value trillious : attempt to call a nil value nautilus : attempt to call a nil value Path [energyslot01] attempt to call a nil value Path [energydoor02] attempt to call a nil value
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Alec
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« Reply #8 on: December 20, 2008, 06:43:14 PM » |
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This doesn't help either? (do you already have the latest drivers?)
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boom
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« Reply #9 on: December 20, 2008, 07:00:29 PM » |
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Yes, I've tried the latest official and beta drivers.
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MwMFantasArtist
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« Reply #10 on: December 21, 2008, 04:23:44 AM » |
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Glad this topic came up. On occasion, but not overly annoying, I get the same crash with the Vista OS.
I think it happens mostly around the time of loading a new location, but not always. Also may be other game things going on that cause it. Other than that, I think my laptop should have no problems with it.
My specs: maybe some nonsense, but added what I thought might help.
Windows Vista™ Home Premium Version 6.0.6001 Service Pack 1 Build 6001 Nvidia Geforce 9700M GTS TOSHIBA Qosmio X305 x64-based PC Intel Core 2 Duo CPU P7350 @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s) BIOS Version/Date TOSHIBA V1.20, 7/4/2008 SMBIOS Version 2.5 (RAM) 4.00 GB Total Physical Memory 3.99 GB Available Physical Memory 2.86 GB Total Virtual Memory 8.16 GB Available Virtual Memory 6.35 GB Page File Space 4.29 GB
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Alec
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« Reply #11 on: December 21, 2008, 04:43:06 AM » |
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Is it an actual crash, or is the window just minimizing?
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Alpha_Climatise
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« Reply #12 on: December 21, 2008, 10:02:17 AM » |
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I can confirm the crash. The few times to date this has occurred it has always been while using the map, holding the right mouse button and scrolling around.
System Specs; (Dell XPS M1730) Windows Vista™ Ultimate 32Bit SP1 (Build 6001) Intel Extreme X9000 (2.8GHz) 4GB RAM 2x nVidia GeForce 8800M GTX (SLI mode) (Driver version 179.28 BETA for Noteboks)
It definitely crashes, at first you get a pause then the screen goes black, any input from there turns the screen white and windows asks if you would like to end the non-responsive program. I haven't had a lot of time to test driver settings for solutions, the only thing I have set that isn't default for the driver set is that I force vsync independent of applications settings, as I have found many of my applications cannot apply this setting correctly in Vista.
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MwMFantasArtist
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« Reply #13 on: December 21, 2008, 12:55:35 PM » |
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Is it an actual crash, or is the window just minimizing?
It's a crash for sure. But the error message appears to come from Vista, and not the game itself, as a bubble pops up from the task bar, showing the message explained above. "Display driver nvlddmkm stopped responding and has successfully recovered." - Something to that effect. From what I read so far on all the post, my guess it's some Vista compatibility issue.
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« Last Edit: December 21, 2008, 01:00:15 PM by MwMFantasArtist »
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Alec
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« Reply #14 on: December 21, 2008, 01:19:54 PM » |
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Hmm, do you guys have the same troubles running other OpenGL games? (for example, the Penny Arcade games [I think they use OpenGL?])
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