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Author Topic: Beauty of Aquaria Mod Released !  (Read 88347 times)
Edwards
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« Reply #15 on: August 11, 2009, 08:08:18 AM »

Wow.  Very nice map!

I particularly like that you, perhaps unintentionally, included both a Grouper with a very long firing range and some eels to provide aiming material.  If you work things just right, you can actually launch yourself all the way from the start of the city-viewing current to the whale.  I also really liked the landscape below the whale- the feeling of that being a huge 3D open space is amazing.

[EDIT] For some reason, none of the sea turtles are appearing for me- they just show up as white specks.  Is anyone else having this problem, or have I just managed to break my copy of Aquaria?

- Edwards
« Last Edit: August 11, 2009, 08:49:48 AM by Edwards » Logged

You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1
Yogoda
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« Reply #16 on: August 11, 2009, 05:49:16 PM »

For me the turtles seem to be ok (checked the 1.0.3 version, but I did not change anything in the others), strange.

I don't even know what you are talking about with the Grouper Cheesy but it seems very fun. Glad this works, I failed at trying anything with it.
It is not the first thing that was unintentional though Wink

Glad you enjoyed the map !
« Last Edit: August 11, 2009, 05:54:05 PM by Yogoda » Logged
Edwards
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« Reply #17 on: August 11, 2009, 10:53:53 PM »

I'm also using v1.0.3 (On MacOS X, so Aquaria version 1.1.0), and I've narrowed the problem down to something in the seaturtlecommon.lua file, or the dofile statements in the other sea turtle files.  Also, there's a similar issue with the nudis (I think- I spotted one white speck that claimed to be a nudi at the far south of the map), and if there are any seahorses in the map, they don't show up either.  I'm suspecting a problem with the dofile statement- I've had problems with those before, and it would explain why you can't replicate the issue- filesystem access problems could easily be operating-system-specific.

[EDIT] Yeah, it looks like there's a major bug in the dofile command in the MacOS X version of Aquaria- it does not recognize "_mods/…" paths as referring to the mods folder.  It's possible to get a proper reference by using the complete path to the file ("/Users/ed/Library/…"), but that doesn't work for distribution purposes.  I've come up with a couple of possible fixes for this for your mod, but I'll try to make sure this isn't just an issue with my game being corrupted first.

[EDIT2] More testing, using a freshly-downloaded copy of the game, confirms that a dofile command that starts with "_mods/" (and likely any path that does not start with "/") will attempt to look at a folder named "_mods" in the game data files, at the same location as the "scripts", "gfx", etc. folders.  Therefore, it is not currently possible to use mod-specific include files in a mod that is intended to work on MacOS X. (EDIT: See TheBear's post below.)  Regarding the possible work-arounds for your mod, there are two basic options:
1) Simply accept the performace impact from not modifying the culling distance for the sea turtles, sea horses, and nudis.
2) Assuming the entity_setUpdateCull() function works as advertised, place it in the init() functions of the various specific scripts (seaturtlesmall.lua, seaturtlebig.lua, etc.), and do not attempt to use a copy of the seaturtlecommon.lua file.

----------

As for the Grouper, it will chase any free-floating ingredients, such as the oil you can coax out of the eels, and attempt to eat them.  This allows you to change where it is and which way it's facing, and if you get eaten instead (or if you sit on its face and sing), it will spit you out, sending you flying across the map.  It's quite fun, and could make an interesting puzzle in a custom map, as it allows you to pass through strong currents.

- Edwards
« Last Edit: August 12, 2009, 04:38:05 AM by Edwards » Logged

You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1
TheBear
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« Reply #18 on: August 12, 2009, 03:55:48 AM »

doFile issue
You need to append the user data path unless you were already doing this Edwards. Seemed like the standard doFile was being used in the files I looked through. This is the doFile I'm using in my mod:
Quote
dofile(appendUserDataPath("_mods/rpg_PrequelCampaign/scripts/flags.lua"))

Map Thoughts
I agree with the above comments but particularly enjoyed the way you used the crystal tiles and the 3D effects you achieved with the sand tiles. I "borrowed" the crystal technique for one of my levels that you can see in my new level creation video. My main suggestion would be that the smaller black collision walls and the sharp points that some go to creates an ugly surface for the wall tiles to follow. I always make sure my wall surfaces are smooth and not in obscure shapes to mess up the wall tile placement.
« Last Edit: August 12, 2009, 04:48:51 AM by TheBear » Logged

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« Reply #19 on: August 12, 2009, 10:28:10 AM »

Quote
dofile(appendUserDataPath("_mods/rpg_PrequelCampaign/scripts/flags.lua"))

Nice, I will update my scripts for the next release. I can only suppose it works as I don't have a way of testing it.

For the tiles, yeah I had problems with walls not so nice, I corrected manually where I could but it's a huge work. I should have smoothed the borders at the start, not I'm afraid it's too late, as I have customized them a lot (crystal cave, island in the middle, ...) so I won't hit F12 anymore.

Thanks a lot !
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Yogoda
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« Reply #20 on: August 12, 2009, 03:46:50 PM »

Quote
I "borrowed" the crystal technique for one of my levels that you can see in my new level creation video.

You can borrow anything you want, I myself got inspiration from the treasure mod screenshots Wink (the backgrounds with the sand and the crystal groups). Of course it is not a copy, but it gave me the starting idea. I also had of course a lot of inspiration from Aquaria itself.
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Yogoda
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« Reply #21 on: August 12, 2009, 06:42:15 PM »

Release version 1.0.4 that should fix the problem for the Mac users

Still to be confirmed as I can not test.
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Edwards
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« Reply #22 on: August 13, 2009, 11:12:54 PM »

The new version works perfectly on the Mac version of Aquaria.  It's quite fun to ride around the world on a seahorse (including up the waterfalls!).

- Edwards
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You should only need one canister shell to bag your deer using your howitzer, but assemble more than one if  you have a mind to.1
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« Reply #23 on: August 14, 2009, 12:12:02 PM »

i dont know where to put the file for this mod! Undecided  Also is it supposed to be a RAR file? Im lookin forward to this mod cause im not much of a fighter i like to enjoy the awesomeness of the game
« Last Edit: August 14, 2009, 12:19:14 PM by TinaFishOfDoom » Logged
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« Reply #24 on: August 14, 2009, 04:18:32 PM »

Sorry, I forgot it is not obvious what to do with a mod rar file.

I have created a wiki section that explains it. Feel free to ask if you have more questions.

http://aquariawiki.ryanballantyne.name/wiki/index.php/Install_a_Mod
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Alec
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« Reply #25 on: August 14, 2009, 04:23:32 PM »

Enjoy being on the front page. Smiley
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Yogoda
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« Reply #26 on: August 14, 2009, 07:11:48 PM »

 Shocked Shocked Shocked Shocked wow, that was unexpected for sure ^^

That's ... COOL Thanks !!!
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« Reply #27 on: August 15, 2009, 04:35:17 AM »

Woo woo! Some well deserved attention coming your way.  Azn
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« Reply #28 on: August 17, 2009, 09:17:20 PM »

I gave this a shot after seeing it on the front page.

It does make you realise how pretty Aquaria is. It'd be nice if the whereabouts of the save point were more obvious though...not being able to save is irritating at best. :/
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« Reply #29 on: August 18, 2009, 04:26:37 AM »

Heh, though really you don't need to save so much in this mod...
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