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Author Topic: Latest Aquaria builds for Windows [Updated 07/04/2011]  (Read 36195 times)
False.Genesis
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« Reply #30 on: October 26, 2011, 06:49:19 PM »

New builds, as nothing new was posted here in a longer time:

http://dl.dropbox.com/u/22111385/Aquaria/Aquaria_113_v12.zip - outdated already - use the links in my sig

Based on my own repo with some changes, haven't uploaded the full src anywhere yet though.
Posted most changes this has to the mailing list a longer time ago, but they are still waiting to be applied.

If you are into modding and on win32, this is for you.


EDIT: Uploaded the code for this: https://github.com/fgenesis/Aquaria_experimental

Will keep the links in my sig updated, so check these first.
« Last Edit: November 03, 2011, 04:25:57 AM by False.Genesis » Logged

Delmion
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« Reply #31 on: November 04, 2011, 05:56:29 PM »

I think I could use some instructions.  Or information in general, really.  Is there some "readme" on the internet, or this forum, where I can get an introduction to this open-source updating?

I'm using the Windows version, which currently looks like it's a couple iterations back in the bugfixing.  Playing the Mac version, though, I thought I spied some new errors that I didn't see in Windows.  Thus, a changelog would be pretty essential.

Not to mention how I haven't solved every puzzle in the game, and I'm starting to wonder if puzzles themselves might have glitches.  It would be good to have confirmation on that front before I start looking around for solutions/hints and risk spoiling anything.

--Delmion
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False.Genesis
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« Reply #32 on: November 04, 2011, 09:26:28 PM »

Well... the official repo's changelog can be seen here: http://hg.icculus.org/icculus/aquaria/
The changelog for my repo is here: https://github.com/fgenesis/Aquaria_experimental/commits/master

Who/what did you refer to? Because what you call "open-source" updating is a little ambigous imho. If you create builds yourself, be sure to always include the newest scripts from the game_scripts folder (in the repo), and copy them over to your installation. If you use precompiled exes provided by anyone, probably too, unless the scripts are included (but you still have to copy them).

If you use any on my builds/exes, this is not necessary, as they are self-contained (explained in the readme i put in the zip). Unpack into your installation folder and run.

What errors did you find? And which version are you using?
I'd answer your questions but please be more specific what you want to know Smiley
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« Reply #33 on: November 09, 2011, 06:51:01 AM »

Okay.  My main thing is gleefully reaping the results of open source bugfixing efforts by people-who-aren't-me.

To say it in a less-dramatic way, I don't actually want to make my own modifications at this time; I just want to see how the game has been tidied/fixed/improved by others.  I recognize that there are multiple "others," so I'm being unhelpfully vague; but this thread gives the impression that a lot of work has been centralized into some helpful format.

I looked at both the changelogs you provided, so I think I understand better what bugs people have found/fixed.  They mostly have to do with fixing terrible horrible crashes.  Thus I am on my own when it comes to game content!  When I have more time, I'll ask elsewhere on the forum about that.

--Delmion
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False.Genesis
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« Reply #34 on: November 09, 2011, 02:01:03 PM »

The thing is that the game files are not licensed as open source (under the GPL, that is).
So we are not allowed to share them.  (That includes simple text files like the shots bank.)
From what i have seen, everyone who is hacking on it respects that, that is why there are no updated game files in the repo(s).

Still, do you have updated content files? If so, we could setup a private repo where this sort of stuff can be collected, until an (approved) update pack can be released.

@anyone: PM me if interested.
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