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Author Topic: Looking for Testers for Aquaria iPad  (Read 30598 times)
Alec
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« Reply #15 on: June 08, 2011, 05:31:36 PM »

grave dig, any updates on this. I happen to have an iPad and would love to get aquaria on it.

I've been really disappointed with the tester feedback we've got so far. Not that the feedback is negative, just that we really haven't been getting a lot of feedback. :\

So I'd love to add new testers, but you've gotta actually play the game extensively and have time to write down lots of notes and communicate with us. Tongue
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False.Genesis
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« Reply #16 on: June 08, 2011, 05:59:55 PM »

Unrelated site note, imho the target audience would be bigger if you'd also target Android devices (its sort of a linux, after all).
At least here in germany only very few people own an iPad, from what i have seen; but who am i to judge how large the market really is Roll Eyes
Also there is a not neglectible amount of people who either do not have the money for iThings (and choose android based tablets instead), or (like me) prefer to avoid Apple/Mac stuff  completely.

Something else i wondered about, how will the iPad version be licensed? I remeber that Apple was very... picky when it comes to licenses, as they do generally not allow GPL-licensed programs to be available in the app store (That happened to Battle for Wesnoth, for example, and many others. Battle for Wesnoth changed the license for the iPad port if i am not mistaken). Something about the app store license beeing not compatible with the GPL, as the GPL allows the freedom to share the code, and the app store does not. Forgot the details.
As the PC version code is GPL, will the iPad code be open or closed?
Just asking because probably more patches will be added to the opensource version over time (i am working on some stuff myself currently, like that new Demo and more), and it would be nice to have mods that work everywhere. Unless mod support will be excluded for the iPad, of course.

@DM: nah grave dig, you're keeping the thread alive! yay!


...
Someone steal me an iPad already, i want to help out here Tongue
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Xiagan
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« Reply #17 on: June 08, 2011, 06:23:18 PM »

Heh, I'd actually test it for Android too... Wink
I know two guys who own an iPad - not that much...
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« Reply #18 on: June 08, 2011, 11:48:52 PM »

If you are still looking for testers, let me know, I'd be definitely interested.
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« Reply #19 on: June 10, 2011, 06:20:48 PM »

I've been really disappointed with the tester feedback we've got so far. Not that the feedback is negative, just that we really haven't been getting a lot of feedback.

Well, I hope it wasn't all wasted time.  I've heard tell of problems with testers for all sorts of products: by definition these people are outside the coding circle and don't know what you're trying to accomplish, so a lot of them don't realize what dimensions they need to consider in the first place.  That is, people go "Yeah, the game works, no complaints" because that's technically true, but they aren't conscious of the entire world of ways it could be better.

Maybe you should look for gamers and/or developers who have more experience with different areas and so would have an easier time seeing what to improve.  I don't know how to continue without sounding like I'm just advertising myself, but, well, I love diving into details and game design.  I was given the job title "official nitpicker" at one point.  It's a fact of gaming that there are people who aren't satisfied with less than 100% completion--I don't need that, but I'm darn close.  And, in case it isn't obvious from how long I run on in my writing here, I write a lot.

There have got to be people able to actually help on the playtesting, just considering the variety of gamers.  I'd totally do it.

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« Reply #20 on: June 28, 2011, 06:38:33 PM »

I played Aquaria back when it came out and loved every second of it. Last week  I bought a tablet PC and I was disappointed to see that I can't get it to work properly for it. Do you plan on adding multitouch support for the Windows 7 version of the game? There are so little quality multitouch games on Windows 7, I think that it could bring some exposure to the game.
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GMMan
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« Reply #21 on: June 29, 2011, 08:33:02 PM »

I haven't seen the iPad version of the game, so I don't know what cool things they might have put in. What would you be looking for in terms of multitouch support? I can only think of emulating the right mouse button, or some gestures to make form switching faster. But other than that, I'm drawing a blank.
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« Reply #22 on: June 29, 2011, 08:52:16 PM »

I haven't seen the iPad version of the game, so I don't know what cool things they might have put in. What would you be looking for in terms of multitouch support? I can only think of emulating the right mouse button, or some gestures to make form switching faster. But other than that, I'm drawing a blank.
That's pretty much all that would be needed to make it work flawlessly on a touch screen Wink.

That and the basic tweaks needed for the game to be playable at all with a pen (without tweaking the one of the .dll files of the game, you can't play it with a pen at all because your cursor just sticks to the sides of the window).
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GMMan
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« Reply #23 on: June 29, 2011, 10:44:54 PM »

Hmm... Right. I suppose the mouse always sticks to one corner when a pen is not on the screen. Does the cursor usually stay at the same spot in Windows? If it does, it's probably SDL that's being odd.
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« Reply #24 on: June 29, 2011, 11:47:21 PM »

Hmm... Right. I suppose the mouse always sticks to one corner when a pen is not on the screen. Does the cursor usually stay at the same spot in Windows? If it does, it's probably SDL that's being odd.

Yeah exactly it's the SDL. Someone posted a tweak in this thead:

http://www.bit-blot.com/forum/index.php?topic=290.15

But still even with the tweak I can't imagine the combat working well while playing with just a pen without some tweaks in the core controls that I don't the skillset to make.
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« Reply #25 on: October 17, 2011, 08:18:25 AM »

I have an iPad (jailbroken + developer's account, if that's relevant) ready for testing, contact me if you still need testers.
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tannim
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« Reply #26 on: October 18, 2011, 11:26:11 AM »

I don't have an ipad, but I do have an HP Touchpad.  If you could port it to WebOS I could try it out.  I have no idea how difficult that is or isn't.

I just wanted to say this Smiley
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False.Genesis
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« Reply #27 on: October 18, 2011, 07:53:15 PM »

contact me if you still need testers.

If i am not mistaken and twitter doesn't lie then it was submitted to apple today.
Seems like good news.
Wait, really now?
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Alec
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« Reply #28 on: October 31, 2011, 10:42:50 PM »

The game is set to release this week. Smiley
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« Reply #29 on: November 02, 2011, 12:15:04 AM »

Awesome!

Too bad I was late for the testing stage, not been around on these forums for well over 2 years now Tongue.
Some guys was talking about the iPad version in the IRC channel a couple of weeks ago and I've been checking the appstore regularly for it to popup and I decided to do a google and I found this thread Wink.

Now I'll just have to wait a couple of more days yay! I'll obviously 5-star and give this game a good review Wink.
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