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Author Topic: Unofficial update packs! [OSEv1.002][16th August 2015]  (Read 63985 times)
vegetamaker
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« Reply #45 on: July 06, 2013, 04:39:23 AM »

NP ^^

Btw, other little bug, but i supose it really isn't very important.

When you will load or save a game using the development .exe there is always a number mistake (ie if your last slot saved is 140 the next slot say 142 instead 141). Sometimes i guess it broke the .exe and it close, but about this is only a conjeture.

If you use a Red Crystal it is good even in development .exe
« Last Edit: July 06, 2013, 04:43:43 AM by vegetamaker » Logged
RobertWalker
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« Reply #46 on: February 02, 2014, 06:17:03 AM »

Naija seems to swim differently with the update; she has a lot more inertia and doesn't automatically turn upright once you stop moving her. Was this intended?
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False.Genesis
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« Reply #47 on: February 02, 2014, 03:13:33 PM »

Naija seems to swim differently with the update; she has a lot more inertia and doesn't automatically turn upright once you stop moving her. Was this intended?
Yep! achurch did that change a looong time ago, see here: https://hg.icculus.org/icculus/aquaria/changeset/6c2e9611bf2b
I never really noticed this because i don't use the keyboard, but just tested on v1.1.1 and there's indeed quite a difference.
Tbh i like the changed inertia a lot more, and immediately returning to upright looks rather strange.
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RobertWalker
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« Reply #48 on: February 02, 2014, 07:50:50 PM »

Okay, cool. I'm a keyboard + mouse player and that was very weird for me. I get that it's more realistic; it will just require some getting used to.
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False.Genesis
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« Reply #49 on: April 25, 2014, 08:42:01 PM »

New update after a looong time! Aquaria OSE v1.001 is out! See first post.

Most important changes:

- SDL2 is now used on all platforms! This adds rumble support for controllers that support it.
- Fixed rotating oil drops (I messed this up in the last update, oops)
- Better stereo separation and distance attenuation for all sounds effects
- The mod downloader is even more shiny thanks to new icons made by FrancesF
- Do not allow rolling while riding
- Better/Faster pathfinding for entities (this has no influence on combat behavior)
- Slightly faster startup
- AnimationEditor: Fix possible out-of-memory crash
- AnimationEditor/SceneEditor: Warn if saving map/animation/... failed
- SceneEditor: Fixed some crashes and quirks
- Fixed memory leak when singing
- Fixed problems and weird behavior with mods/patches, in package files and on the filesystem. Too complicated to explain.
- Fixed possible crash related to missing textures
- Fixed lost health refill at save points (instead, the game would restore the health as it was before saving when loading the savefile)
- No more separate developer build -- this is now a setting in usersettings.xml
- Windows build: Fixed possible crash on exit (windowed mode + close window with [X])
- Many many more things, mostly relevant for our in-progress sequel mod and modding in general ... Smiley

EDIT: Plus there is now a PPC-compatible build available, thanks to Daxar for putting it together.
This one uses SDL 1.2, but hey, we're supporting PowerPC after all!
« Last Edit: April 25, 2014, 10:27:05 PM by False.Genesis » Logged

VIVIEN
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« Reply #50 on: February 07, 2015, 06:06:43 PM »

Iplay Aquaria  AMBROSIA version on MacOS 10.7.5
when i play Aquaria1.1.3+app i can't use Right click (mouse)
Can i use right click this version?

Eh... i don't quite understand what you're asking for.
Right click works fine in the game. I use OSX 10.6 for building + testing, but other people here use 10.7 or newer and there were no problem reports.

Sorry to be late to send message
I can do it
i forgotb[...]first

thank you very much and excuse me
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Sartan
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« Reply #51 on: April 03, 2015, 06:43:46 AM »

Process:               aquaria [46873]
Path:                  /Applications/Aquaria-1.1.3+.app/Contents/MacOS/aquaria
Identifier:            com.bit-blot.aquaria
Version:               1.1.3+ (???)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           aquaria [46873]
User ID:               501

Date/Time:             2015-04-03 02:39:17.697 -0400
OS Version:            Mac OS X 10.10.2 (14C1514)
Report Version:        11
Anonymous UUID:        F6080D28-2941-3709-3C6B-20C836C9A70B


Time Awake Since Boot: 590000 seconds

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       EXC_I386_GPFLT

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.bit-blot.aquaria             0x00000001001cd449 RenderObject::matrixChain() + 9
1   com.bit-blot.aquaria             0x00000001001cd45a RenderObject::matrixChain() + 26
2   com.bit-blot.aquaria             0x00000001001cd063 RenderObject::getWorldPosition() + 51
3   com.bit-blot.aquaria             0x00000001000cdc50 Entity::getTargetPoint(int) + 64
4   com.bit-blot.aquaria             0x00000001001571a1 l_entity_getTargetPoint(lua_State*) + 65
5   com.bit-blot.aquaria             0x00000001002974bd luaD_precall + 589
6   com.bit-blot.aquaria             0x000000010029e4f6 luaV_execute + 1798
7   com.bit-blot.aquaria             0x00000001002979ed luaD_call + 93
8   com.bit-blot.aquaria             0x0000000100296f95 luaD_rawrunprotected + 85
9   com.bit-blot.aquaria             0x0000000100297d14 luaD_pcall + 68
10  com.bit-blot.aquaria             0x0000000100294167 lua_pcall + 279
11  com.bit-blot.aquaria             0x0000000100151f4c Script::doCall(int, int) + 172
12  com.bit-blot.aquaria             0x000000010014dc3c ScriptedEntity::onUpdate(float) + 268
13  com.bit-blot.aquaria             0x00000001001ceaed RenderObject::update(float) + 93
14  com.bit-blot.aquaria             0x00000001000ca216 Entity::update(float) + 310
15  com.bit-blot.aquaria             0x00000001001aff0f Core::updateRenderObjects(float) + 159
16  com.bit-blot.aquaria             0x00000001001b0d67 Core::main(float) + 2455
17  com.bit-blot.aquaria             0x000000010011c90d main + 157
18  com.bit-blot.aquaria             0x0000000100003614 start + 52

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x00007fff88453232 kevent64 + 10
1   libdispatch.dylib                0x00007fff93d12a6a _dispatch_mgr_thread + 52

Thread 2:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib           0x00007fff8844d4de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8844c64f mach_msg + 55
2   com.apple.audio.CoreAudio        0x00007fff9356c980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3   com.apple.audio.CoreAudio        0x00007fff9356c90e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4   com.apple.audio.CoreAudio        0x00007fff9356af60 HALC_ProxyIOContext::IOWorkLoop() + 952
5   com.apple.audio.CoreAudio        0x00007fff9356ab0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6   com.apple.audio.CoreAudio        0x00007fff9356a9eb HALB_IOThread::Entry(void*) + 157
7   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
8   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
9   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 3:: OggDecoder
0   libsystem_kernel.dylib           0x00007fff8845248a __semwait_signal + 10
1   SDL2.dylib                       0x00000001004a18c6 0x10046d000 + 215238
2   com.bit-blot.aquaria             0x00000001001f79ea OggDecoder::decode_loop(OggDecoder*) + 74
3   SDL2.dylib                       0x00000001004a0c7c 0x10046d000 + 212092
4   SDL2.dylib                       0x00000001004a0709 0x10046d000 + 210697
5   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
6   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
7   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 4:
0   libsystem_kernel.dylib           0x00007fff8844d4de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8844c64f mach_msg + 55
2   com.apple.CoreFoundation         0x00007fff887bab34 __CFRunLoopServiceMachPort + 212
3   com.apple.CoreFoundation         0x00007fff887b9ffb __CFRunLoopRun + 1371
4   com.apple.CoreFoundation         0x00007fff887b9858 CFRunLoopRunSpecific + 296
5   com.apple.AppKit                 0x00007fff8a45933b _NSEventThread + 137
6   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
7   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
8   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000012  rbx: 0x65702f7365697469  rcx: 0x000000000100001a  rdx: 0x000000010a01fa00
  rdi: 0x65702f7365697469  rsi: 0x0000000000000100  rbp: 0x00007fff5fbfbf60  rsp: 0x00007fff5fbfbf50
   r8: 0x0000000000000001   r9: 0x0000000000000001  r10: 0x0000000000000012  r11: 0x0000000000000010
  r12: 0x0000000000000002  r13: 0x0000608000169900  r14: 0x00007fff5fbfc040  r15: 0x00007fff7793e070
  rip: 0x00000001001cd449  rfl: 0x0000000000010206  cr2: 0x000000000117d000
 
Logical CPU:     0
Error Code:      0x00000000
Trap Number:     13
Logged
False.Genesis
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« Reply #52 on: April 03, 2015, 11:22:07 AM »

Any details on when/where in the game this happened? Following the C++ code, everything seems fine, must be a problem in a script somewhere...
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False.Genesis
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« Reply #53 on: August 16, 2015, 04:45:28 PM »

Released a new updatepack today.

Two people I know have crackling sound sometimes -- to reproduce, move the music volume slider in the options menu. If it crackles, you are affected.
If this applies to you, a short notice is appreciated.
I have no idea how or why this happens, but it might be an OpenAL problem or related to the sound driver.
Has only happened with realtek soundchips on win7 so far.

Other than that, some performance enhancements, fixes, and scripting API extensions.
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