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Author Topic: ASM Crusades..  (Read 29528 times)
xenocracy_2001
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« Reply #60 on: February 23, 2009, 03:59:08 PM »

Oh this is a Very Good Thing Never Ending Healt  Grin Tongue Tongue
Time to wait for the Trainer than I can play a Second Time this Game

Thank You from Xenocracy_2001
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Alphasoldier
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« Reply #61 on: February 24, 2009, 12:01:22 AM »

F*CK YEAH, I DID IT!

Now I need some testers outside of my own computer

Try this trainer!

Only health for now, but I'm at least planning on adding speed too.
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xenocracy_2001
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« Reply #62 on: February 25, 2009, 11:09:23 AM »

the Trainer  functions with me thank you for it

I'm so happy  Afro

Greets from Xenocracy_2001
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Alphasoldier
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« Reply #63 on: February 25, 2009, 11:45:58 AM »

Great to hear, sad enough I wasn't able to find out speed, though I might know a few more methods. ^^
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SunBeam
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« Reply #64 on: July 02, 2009, 12:13:21 PM »

I'll be doing an update in the following month. I got a new friend, IDA + Hex-Rays :-) Fun, fun, fun..
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sadron
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« Reply #65 on: July 09, 2009, 04:36:33 AM »

Ah the wonders of computer programming languages.
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SunBeam
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« Reply #66 on: August 08, 2009, 09:31:13 PM »

Taking a different approach this time.

I decided I would go for an injected DLL since it's easier for me to CALL up on game's functions. Also, great news, I'll use AquariaMessage() function to display when an option is enabled/disabled etc.. ;-) Hold tight..

P.S.: Alec, any thoughts on "lending" me that devel file so I could easily test these functions?
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